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World of Warcraft => Guides and Walkthroughs => Burning Crusade => Topic started by: Shadowwolf on June 24, 2008, 09:25:59 AM

Title: Serpentshrine Cavern - Lady Vashj
Post by: Shadowwolf on June 24, 2008, 09:25:59 AM
Links:

http://www.wowwiki.com/Lady_Vashj_(tactics) (http://www.wowwiki.com/Lady_Vashj_(tactics))
http://www.mmo-champion.com/index.php?page=265 (http://www.mmo-champion.com/index.php?page=265)

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Abilities:

Lady Vashj can be damaged only in phases 1 and 3. During phase 2 lots of adds spawn, and her shield has to be switched off. Sporebat adds appear in phase 3.

Lady Vashj
Lady Vashj can be taunted.
Phase 1 and 3 abilities:

Phase 2 ability:

Enchanted Elemental
Many of these elementals spawn continuously from the water at the foot of the stairs during phase 2.

Tainted Elemental
Every 50 seconds, one Tainted Elemental spawns instead of an enchanted elemental.

Coilfang Elite
Every 45 seconds one Coilfang Elite spawns in the area on top of the stairs.

Coilfang Strider
Every 60 seconds one Coilfang Strider spawns on top of the stairs.

Spore Bats
During phase 3, these bats spawn. At first they're few, but their number steadily increases.

Suggested Strategy:

Phase 1
Spread the raid out as shown in picture 1 and keep Lady Vashj in the center area. Since Lady Vashj is tauntable, it's wise to use 2 tanks in case of an Entangle, Shock Blast or Static Charge on the MT. You wan't to make sure that Lady Vashj doesn't get a chance to Multi Shot, it really hurts. Have the people effected by Static Charge run out of the center area until the debuff wears of. If someone in melee gets Static Charge it's very important that healers are paying attenion, especially if the effected target is also entangled. At 70% Phase 2 starts.


[attachimg=1]

Phase 2
Four shielding generators spawn in the middle of the room shielding Lady Vashj from all damage. Lady Vashj becomes immobile and immune to all kinds of damage in the center of the room. For the entire phase she will do nothing else then cast Forked Lightning over and over again.

Now you need to create four teams of 1-2 DPS and 1 healer for the four marked areas in picture 2, make these teams consist of all the melee DPS you have in the raid and a couple of ranged DPS if needed. The four teams should deal with all the Enchanted and Tainted Elementals that spawn from each respective area. Have the remaining DPS in the raid position in the middle of the room and kill all the Coilfang Elites and Striders that spawn. Striders should be killed first and all of the mobs should be fully dotted all the time. Phase 2 is all about DPS and not letting any Tainted Elemental despawn.

At the start of phase 2, there's a brief lull for about 40 seconds, during which time everybody can make sure they're at the right position. There are 12 stairs, many raids divide them into four sections of 3 stairs each (N, W, S and E), and assign a team of two ranged damage dealers and one healer to each section. The enchanted elementals have rather low HP, and a single damage dealer can kill one easily before it reaches the Lady. Unfortunately they're frost immune, so frost mages have to somewhat deviate from their standard practice.


Coilfang Striders need to be kited. The usual techniques work fine, particularly with an affliction warlock or an elemental shaman as kiter. The kiting should take place in a wide circle outside the shield generators. It's a good idea to have a lot of DoTs on the strider. Everybody able to cast a dot (even the healers) should all put DoTs on the strider whenever it comes in range. In order to make kiting easier, slow it down as much as possible. All classes should use all means available (mages should spam slow, shamans use frost shock, CoEx from Warlocks, Paladins can Hammer it whenver it gets close). Of course, the kiter must not have Salvation. Tailors should bring [item]Netherweave Net[/item] and liberally use them.

Every time a [item]Tainted Core[/item] is used to disable a shield generator Lady Vashj looses 5% HP. When all the four shield generators are disabled Lady Vash is at 50% and Phase 3 starts.

[attachimg=2]

[attach=3]

Phase 3

This is basically Phase 1 again, with a twist - Spore Bats start to spawn. They come slowly at first, but gradually their number increases to the point where it becomes very hard to avoid the AoE poison. This usually occurs at around 4 minutes into the Phase.

At first, all remaining phase 2 adds must be killed. During the first few minutes of Phase 3, the spore bats can be controlled by a few hunters or warlocks dedicated to killing them. When they become too many to handle the Spore Bat killers should switch to Vashj. The top of the west stairs is a good position from which to kill the Spore Bats.

In effect, the Spore Bats are sort of an Enrage timer. Knowing how to avoid the poison patches, and having a skilled tank keeping her on the move can make quite a difference to the lethality of this "enrage".

Useful Macros:

The simplest macro tries to throw the core at the current target, whispers the receiver that he's got it, and also announces the fact in yell and say.
/use Tainted Core
/y <------- TAINTED CORE TO: %t ! ! !
/s <------- TAINTED CORE TO: %t ! ! !
/script SendChatMessage("!!! YOU HAVE THE CORE !!!", "WHISPER", nil, UnitName("target"));


For netting striders and notifying the current target of the strider (also works for the Pally stun, just replace /use with /cast Hammer of Justice):
/use Netherweave Net
/script SendChatMessage(string.format("Netting %s's Strider!",UnitName("targettarget")),"YELL");
/script SendChatMessage("Netting your Strider!", "whisper",nil,UnitName("TargetTarget"));
Title: Re: Serpentshrine Cavern - Lady Vashj
Post by: fiere redfern on June 24, 2008, 09:57:39 AM
An additional note about the [item]Tainted Core[/item] - according to wowhead, having it in your bags roots you, and it can't be dispelled. The only way to get rid of the root is to toss the core from player to player until it reaches someone in range of the pillars. (http://www.wowhead.com/?item=31088#comments)
Title: Re: Serpentshrine Cavern - Lady Vashj
Post by: Air on June 24, 2008, 04:03:49 PM
A picture I found a little awhile ago that should help out.

[attachthumb=#]
Title: Re: Serpentshrine Cavern - Lady Vashj
Post by: khader on June 26, 2008, 09:57:36 PM
Video of different tactic for Lady Vashj.

Still split up raid to deal with elementals but for the most part the raid ignores the naga.  This might make it a bit less chaotic so dps can focus on striders and elementals.  Have 1 or 2 melee dps on the naga until generator's are down then only a tank keeping them busy until vashj is dead.  Also looks like the naga despawn when vashj's death.

[youtube=425,350]http://youtube.com/watch?v=XMVV2NgN4Ww[/youtube]
Title: Re: Serpentshrine Cavern - Lady Vashj
Post by: Kothnok on June 26, 2008, 10:47:52 PM
Found and tweaked a more developed macro for the tainted cores.  This macro will not spam or whisper if the person targetted is out of range; nor will it give an error for <no target>.  If the person you were going to throw it to is out of range, they are sent a whisper to move closer to you.

/use Tainted Core
/run f=SendChatMessage w="WHISPER"c="Tainted Core"t="target"u=UnitName(t) if (IsItemInRange(c,t)==1) and (u~=nil) then f("You have the "..c,w,nil,u)f(u.." has "..c,"RAID")elseif (u~=nil) then f("Get closer for core!",w,nil,u)end
Title: Re: Serpentshrine Cavern - Lady Vashj
Post by: Avelandra on June 30, 2008, 06:46:20 AM
I discovered that Mages can blink with core. I managed to get from the bottom of the stairs to near the top with the core. I could of turned off a generator in 1 more blink. Dunno if this is a good thing, or if it can help, but its worth mentioning.
Title: Re: Serpentshrine Cavern - Lady Vashj
Post by: Riddlerr on June 30, 2008, 06:59:37 AM
Good discovery, once u said that in the raid, I tried that when i was out of reach and BAM blinked right into the generator. Being able to shut the one off. Thnks
Title: Re: Serpentshrine Cavern - Lady Vashj
Post by: Air on July 31, 2008, 12:03:35 AM
I've been reading up on this fight and best possible ways to do.

-- phase 1 and 3 -- instead of tanking her in the middle, have mt and ot kite her around edge of platform.  Doing this will make kiting her around easier to handle the spore clouds.

-- phase 2 --
have 3 hunters, bm preferrably and 2 destro warlocks dpsing the elementals.  Hunters do a normal shot rotation with pets on the mobs. and Warlocks dotting and shadow bolting a elemental.  When tainted elemental pops up, immediately start dpsing it.  Forget about the regular elementals, have melee finish off any stragglers.

have affliction warlock, frost mage, and shadow priest dpsing the striders.  With the warlock getting top threat on strider, and if possible curse of exhaustion to help to slow strider down.  mage doing frost bolts to slow strider, and shadow priest dotting sw:p and mind flay to slow strider down.

have a pally tank nagas as they come out, multi-tanking if dps is slow.  have all melee dps on nagas, make sure to stand behind to avoid as much damage as possible.

melee needs to keep an eye on elementals, if any get halfway to vashj, stop dps on nagas, and immediately finish off any remaining elementals.

have a healer near each generator, range dps targets healers to give tainted cores to.  healers should be able to target other healers to get tainted core to the right generator.

when 4th generator is left, mt and ot be ready to pick up vashj and start kiting again.

-- phase 3 --
same as phase 1, but with spore bats and nasty green clouds of death.  dps any remaining nagas and striders, do so asap.  2 options now, have hunters focus on killing spore bats, until its a waste of time.  Or, all out dps forgoing spore bats.  tanks kiting vashj around the edge of platform, we than shouldn't have to worry about spore bats. also by kiting her it allows to handle her enrage much easier if dps is slow.
Title: Re: Serpentshrine Cavern - Lady Vashj
Post by: Avelandra on July 31, 2008, 04:10:48 AM
Good plan, will require a lot of corrdination, but it should work.
Title: Re: Serpentshrine Cavern - Lady Vashj
Post by: Vengeance on July 31, 2008, 09:05:03 AM
Question, would a lock on phase 3 just seeding the bats help at all? They have about 6900 health, and about 3-4 seeds will kill that.
Another thing is that people on the strider need to be aware that another one will spawn in 60 seconds. Last attempt had a strider actually spawn on me, which caused a fear, and then the 1st strider caught up and feared me again, eventually killing me. Either the frost mage or the spriest need to immediately pick up that 2nd strider so the aff lock can have time to gain aggro on it. I'm not sure of this but i believe there is a specific spawn point for striders. If not, all 3 strider kiters need to be on top of the 2nd strider before he eats people.
As i've heard, picking up the nagas can be a problem...we need to MD the naga tank as often as possible when they spawn. Not doing so may result in a healer's death, which is a possible wipe. 
Title: Re: Serpentshrine Cavern - Lady Vashj
Post by: capnpop on July 31, 2008, 09:57:34 AM
Seeding would only be effective if the sporebats were close to each other but the loss of DPS can be hurtful to prolong the fight and drain the healers...
Title: Re: Serpentshrine Cavern - Lady Vashj
Post by: Air on July 31, 2008, 01:27:42 PM
I get most of my information from here: http://elitistjerks.com/f15/t12533-lady_vashj/ (http://elitistjerks.com/f15/t12533-lady_vashj/),  It's a long read but some really good information being given.

Pretty much seed won't work because the spore bats are spaced to far apart for it work. 

Dps is pretty important in phase 3.  Her enrage timer isn't very forgiving.  It's a manageable enrage, more like dragonhawk boss from za, than say a void reaver one.
Title: Re: Serpentshrine Cavern - Lady Vashj
Post by: Air on August 01, 2008, 04:14:45 AM
Slight change to how I said to do Vashj earlier.

-- phase 2 --
For striders, have pally's stun them to help with warlocks to get a searing pain off for extra threat.  Having around 4-5 range dps for striders would be good.  When strider group isn't killing striders, help out with killing naga's.  Controlling the naga's and strider's in phase 2 the most important thing.  Shadow priests might have a hard time threat wise on dpsing striders, Having a destro warlock kite should be able to overcome that.

Have 4 or so melee dps on naga's.  If any extra melee, say prot warriors or prot pally's, help with cleaning up elementals that get close to vashj and to help healers move around tainted core's to correct generator.

Elemental group, same as before 3 hunters, 2 warlocks.  Having the warlock be affliction should pretty much kill elementals before they get to vashj from dots.

-- phase 3 --
Same as before, have hunters focus on dpsing spore bats and not Vashj.  Killing spore bats should give the rest of raid dps 3-4 mins of pure dps with no kiting needed to get out of the green goo.  Supposedly it's the spore bat's that enrage after 4 mins or so and not Vashj.  Have range dps stand in the middle while Vashj is kited counter clockwise around the outer platform.  Also, having a shaman in Tank group grounding totem should help with MT getting stunned.

Found another video that might help with Vashj.  It's a computer generated howto on Vashj.  Does placement, how many dps on what, how to handle tainted cores and generators and so on.

[youtube=425,350]http://www.youtube.com/watch?v=dr47Fi7evvg[/youtube]
Title: Re: Serpentshrine Cavern - Lady Vashj
Post by: Grendeel on August 01, 2008, 09:10:29 AM
A destro warlock simply cant kite a stryder.  They dont have any ability to slow them down.  Its what we have tried in the past and the locks have died fast. Not only do they not have a slowing effect, they also cant dps while moving. 
Title: Re: Serpentshrine Cavern - Lady Vashj
Post by: Air on August 01, 2008, 10:24:38 PM
Another strat on her, http://www.raidguru.net/index.php?page=17 (http://www.raidguru.net/index.php?page=17) has some really good first hand info there that might help.

Has some pictures on where to stand for elemental duty.

Title: Re: Serpentshrine Cavern - Lady Vashj
Post by: Air on August 02, 2008, 04:18:06 PM
Here's a picture that might help with coverage on elementals.

(https://forum.twguild.org/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F9349%2Fvashjtripswm7.jpg&hash=5bb934a7478bec4c7631b8202b52326525d735ac)

Have two range dps and one healer for each of the three areas.  We should have better coverage with this.  Just need to make sure that dps stay in there area and not deviate from it.  Also, dps should stand at the middle or base of the platform to have more dps time on the elemental's.  Having a bm hunter and affliction warlock working together is best.  Warlock can dot multiple elemental's and bm hunter with pet can finish most off fairly quickly.

Also going to need 4 people near the generators to use the tainted cores, and continue staying near them until all 4 generators are down.  Should make moving the cores around alot easier with this.
Title: Re: Serpentshrine Cavern - Lady Vashj
Post by: Air on August 03, 2008, 06:17:49 AM
This is a bunch of info I gathered from various posts made into a tailored made strategy for us and our raid composition.  Ill try modifying this post for any extra information I missed, particularly the kiting

To make it easier to know where tainted elemental's, naga's, and striders are.  Have people call these out via 12 hour time, like strider at 2 o clock.

3 Elemental Group (2x ranged, 1x healer)

Spread out on the edge of the outer ring to cover the elementals/tainted on the stairs. Hunters and Locks need to dot up the striders when they are kited past, and DPS striders if need be before the second one spawns. In that case the melee classes on the naga pick up any elementals that get by. Palis and other range stand at the top of the stairs (except when a range goes to loot the core). The pali's are the middle men for core tossing, and used for elemental groups so that they are spread out and can hammer striders when they go by. If your locks are Affliction/Dot/CoEx or low on the burst, you can swap them with ranged from the Strider killer groups (like hunter/mage)

1 Paladin/1 Boomkin/1 Hunter
1 Priest/1 Mage/1 Hunter

1 Paladin/1 Warlock/1 Hunter/1 Rogue (Far side group, use Rogue to help out far side)

Paladins should stun striders as they come by to help kiter with threat

(10 players)

(https://forum.twguild.org/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F559%2Fvashjlt5.jpg&hash=d80b8a563e43308f2cc072365c6daa1996471ed5)

If you look at your minimap, you'll see where north is. Its close to the collapsed rock which rests on the outer circle. The spawn rates directly north & south are the worst, so 12:00 and 6:00 in your system

As you face the platform from the bridge north is to your left and south to your right, both marked by collapsed pillars

North is 8, south is 2, east is 11, west is 6

It's been shown that spawn rate of elementals differs widly around the platform.

The most severe spawns come from sectors 2 (south) and 8 (north), then you have 7 (NW) and 9 (NE) at medium severity and 3 (SW) and 1 (SE) with infrequent spawns.

1 Strider Kiter Group (1x ranged)
We put one on east side and one on west side to ensure easy strider grab when it spawns. We've had the most success with Elemental Shaman + 1 kiting (usually a CoEx lock but wasn't on, so we used a hunter), Frost Shock is high threat, slows, and they have earthbind in case of a Shock resist. We put the palis in the elemental groups so they are spread around and can hammer the strider as it goes by

1 Affliction Warlock

Need for person to be dropping nets here
Soulstone the strider kiter, if he dies and resses have another warlock soulstone him again asap.

(1 Player)

1 Strider Killer Groups (5x ranged)

Put all SP on Striders so they can Flay for snare, use nets, etc. The SP also use SW:P/VT/VE on Naga to help heal through Forked Lightnings, 1 even specced Imp VE for it, and strider killers help with naga with the time between strider's death and the next spawn. We always made sure to only have one strider up ever and switch all elemental killing ranged to the Strider and melee to any loose/close elementals if another Strider is about to pop. Can easily dot up the first naga since it spawns before the strider

2 Shadow Priest
2 Mage

1 Hunter (1 Hunter helps clean up any elementals at top of platform, elementals > striders)

(5 Players)

Need for people to be dropping nets here
Syngery with Warlocks and Shadow Priests, should help increase dps and threat.
When strider goes down, strider group helps kill nagas until next strider pops.

1 Naga Group (2x Tanks, 3x melee)

MT stays in the middle and the other 1 tank pull naga to the MT in the middle, calling out when moving it if need be so that people, i.e. generators healers and squishy strider killers, watch out for cleaves. Strider Ranged (i.e. SP) keep the Nagas dotted with VE up as well, and strider DPS switched to naga if there is time before the next strider spawns.

1 Prot Warrior (helps pull naga to MT, DPS Naga and close elementals between Naga spawns)
1 Prot Paladin (Multi-tanks the naga's, taunts off of Warrior)
1 Feral Druid
1 Dps Warrior
1 Rogue


Before 4th tainted core is used, Paladin taunt naga's off of warrior to let him tank vashj.

(5 Players)

1 Generator Healer Group (4x Healers, one on each Generator)

Need to watch for Cleaves from Naga that are getting pulled into center. Forked Lightning + Bad Cleave = Dead healer

Set raid icons on these four people

2 Priests
1 Resto Druid
1 Resto Shaman


(4 Players)

Macro (Added focus target to it)

/target focus
/use Tainted Core
/run f=SendChatMessage w="WHISPER"c="Tainted Core"t="target"u=UnitName(t) if (IsItemInRange(c,t)==1) and (u~=nil) then f("You have the "..c,w,nil,u)f(u.." has "..c,"RAID")elseif (u~=nil) then f("Get closer for core!",w,nil,u)end
/focus


Observations (Not my own, someone else's but I thought it was good)

The biggest thing I noticed in this fight is the need for everyone to stay alive, and what seemed to help a lot was cutting down on unlucky burst combos that can easily gib people. Things like Multi-shot when static charged, some combnation of Forked Lightning, Tainted Poison Volley, and an unlucky cleave, combos that can nearly insta-gib most classes. Things that helped with that were SPs using VE, or even Imp VE on all adds in P2 to help heal through Forked Lightnings, and Vashj can be taunted so threat isn't really an issue, and VE can help heal through static charge. Generator and Elemental Healers also need to watch out when stuff spawns, especially the elemental healers, so they don't agg a naga and get 1 shot before it can be picked up. It wasn't an issue with Generator healers that can be easily intervened.

Being able to switch targets and get in a rhythm to pick up slack efficiently was a big help too. Knowing what needed to go down and in what order, and when to shift rolls. Like when ranged from the elemental group would DPS striders as they walked by in order to get it down before the next one and the naga melee picking up the elemental slack (Naga were our lowest priority compared to Close Elementals and Striders). Or the strider killers DoTing and DPSing on the Naga while they wait for another strider.

Getting the last core in before a fresh strider spawned helped a lot too. We also never had more than 2 naga up at any time. If Strider goes down early Strider groups switches to Naga.
Title: Re: Serpentshrine Cavern - Lady Vashj
Post by: JohnnieRat on August 03, 2008, 02:31:24 PM
There's seriously getting to be wayyyyyyyyyyy too much strat posting on here. I don't even read them anymore to avoid getting really confused. We just need to let the chief pick one and we all go with it on the same page and be good little indians. There's pictures and horses and a man on fire... and massive walls of text.
Title: Re: Serpentshrine Cavern - Lady Vashj
Post by: Shadowwolf on August 04, 2008, 04:45:46 PM
Yea I can see where it has become somewhat confusing at this point. What I will do the next time we give her a whirl is Ill post a basic rundown of what we will try and go from there. Till then though its a good idea to read through this stuff as its all useful information.
Title: Re: Serpentshrine Cavern - Lady Vashj
Post by: Shadowwolf on October 17, 2008, 07:42:10 PM
Any macro posted here works, however this is the recommended one to use:

/use Tainted Core
/run f=SendChatMessage w="WHISPER"c="Tainted Core"t="target"u=UnitName(t) if (IsItemInRange(c,t)==1) and (u~=nil) then f("You have the "..c,w,nil,u)f(u.." has "..c,"RAID")elseif (u~=nil) then f("Get closer for core!",w,nil,u)end