Twilight Guild Forum

World of Warcraft => Guides and Walkthroughs => Burning Crusade => Topic started by: Shadowwolf on February 24, 2008, 12:54:10 PM

Title: 25-man Raiding Requirements (Burning Crusade)
Post by: Shadowwolf on February 24, 2008, 12:54:10 PM
Many people want to know what minimum stats and things to shoot for in raiding the 25-man. Typically I dont like excluding anyone from raids, unfortunately to make sure we meet with some progress and success in them, we need to make sure everyone in participation meets or comes as close as possible to meeting some minimum requirements otherwise these runs will be unnecessarily stressful and meet with much effort.

Ive compiled a list of stats for each raid role to meet to make it easier for people to have and know what they should be aiming for. Its hard to prepare for something if you dont actually have a known goal to reach, so hopefully this will make it easier. These numbers are based on my scouring the net some on WoW sites as well as some of my own knowledge of the classes. Im no expert by any means, but I've played the classes enough to be able to make a solid judgment on these things.

Ive broken it down into raid "roles" and not specifically classes as most of the stats are pretty standard for all roles with some slight variances for each specific class. I've tried to outline those variables as best as I can to help.

Please take a look at them, add your comments if you feel its necessary, and hopefully this will help our success on the 25 content a little more.

Key:



Healers
(Restoration Shaman, Restoration Druids, Holy Paladins, Discipline/Holy Priests)

General Stats:

Optional:
These are stats that are helpful but there really isnt any set "requirement" for them for a raid role. There are many guides out there which offer up suggestions on these stats but generally these things will improve without specifically working on them with gear improvements and improving other stats.





DPS (Caster)
(Elemental Shaman, Balance Druids, Warlocks, Mages, Discipline/Holy/Shadow Priests, Retribution Paladins (to a small extent)

General Stats:

Optional:
As with healers, these stats are basically secondary for the most part and will improve with gear/enchants.

[/list]
Title: 25-man Raiding Requirements
Post by: Shadowwolf on February 24, 2008, 12:54:30 PM
Key:



DPS (Physical)
(Rogues, Fury/Arms Warriors, Hunters, Enhancement Shaman, Retribution Paladins, Feral Druids (non tanks))

General Stats:

Optional:
These are stats that are helpful but there really isnt any set "requirement" for them for a raid role. How you increase these is basically left to your own judgment, but generally a decent level of +crit is good to have for all physical dps classes.





Tanks
(Protection Paladins, Protection Warriors, Feral Druids (non-dps))

General Stats:

Optional:
These stats are beneficial to tanking, but arent an outright need for effective tanking.

Title: Re: 25-man Raiding Requirements
Post by: Shadowwolf on February 24, 2008, 12:59:15 PM
Basically what this means is that even if you pvp all your S1 or coming soon S2 gear, 100% PvP gear isnt going to necessarily provide you with meeting these minimum requirements for 25-man raiding success. Again, its not something pleasant to have to be picky about these things, but in order to make sure we have a chance at accomplishment in these 25 raids, these need to be met by everyone in attendance for the role which you intend to fill.

Its not hard to attain these stats, and if you need help any of the officers can provide advice as well as others in the guild. This forum is the best way to seek out advice and help on things like this.

If everyone planning to participate on the 25 raids doesnt make the attempt to meet these requirements, its most likely going to result in our not being able to kill any bosses and result in dare I say a waste of time for everyone in attendance. Thats something we want to avoid and we dont want people to become discouraged. Thats why I outlined these standards so that you know what to shoot for on your class and what we as officers will be looking for everyone to meet before we set foot in these 25 raids from now on.

If you need a guide on finding gear for yourself, I would suggest http://www.wow-loot.com/ (http://www.wow-loot.com/) as well as http://www.wowwiki.com (http://www.wowwiki.com) for class pointers and explanations on things.

Just remember that each instance gear and drops will help prepare your success for the next instance in progression. Upgrades need to be taken in steps so waiting for a specific drop in X raid instance isnt going to help you. Find the next best thing and work towards that and take upgrades in steps. Gear and item upgrading is a game of progression just like raiding.
Title: Re: 25-man Raiding Requirements
Post by: Shadowwolf on February 24, 2008, 01:00:10 PM
Reserved
Title: Re: 25-man Raiding Requirements
Post by: Shadowwolf on February 24, 2008, 01:00:19 PM
Reserved
Title: Re: 25-man Raiding Requirements
Post by: Grendeel on February 24, 2008, 02:58:54 PM
Here is a wonderful guide for Warlocks on how to gear yourself up.  This includes how to achieve plus 1000 spell damage without setting foot into a raid,  how to gem your gear, and how to enchant your gear.  At level 70 it provides the optimal gear choices you would want (as well as were to get them) and also provides a second and third choice for each type of armour slot u have.

http://www.wowmb.net/forums/showthread.php?t=15357

Title: Re: 25-man Raiding Requirements
Post by: Air on February 24, 2008, 04:04:03 PM
Are these stats based on being fully buffed?  My hunter barely reaches 9k mana fully raid buffed.  Depending on spec, a marks or survival hunters would want vastly different stats.  For a survival hunter, at least 600 agility is required for raiding.  Crit is another thing for hunters, around 18-20% for marks/bm, and 28-30% for survival.

Also, Prot paladins do not need spell crit or spell haste at all.  Spell damage and than expertise is much better for a prot paladin threat wise.  400 spell damage is hard to get until late ssc/tk.  300-350 should be enough for ssc/tk.

Overall, I think this is a really good post that should help alot of people out.  Thanks Shadow :D
Title: Re: 25-man Raiding Requirements
Post by: Shadowwolf on February 24, 2008, 05:09:20 PM
These are minimum type of numbers for people to shoot for in raiding on the 25's based on suggestions from all over the net. Granted there is going to always be some variances based on spec differences. Thats where a keen sense of your class and spec go a long way. They are a guide to have some sort of established goal for people instead of playing guesswork as to what kind of stats they should be at. Im not saying if someone is 1250 atk power as a melee class they fail and they cant come to the raid, but work to get as close to that number as possible as a guideline. These numbers are reachable, and some even with very little Kara gear. My rogue is around 1500 atk power and shes got mostly Heroic epics and 70 blues as an example. Same with my Druid and my Mage, both have 900 or more spell damage and it didnt take me too long to achieve that. Most of this is attainable within a few weeks of Heroics and or Kara.

Also, im not suggesting Prot pallys go with Spell Crit and Haste, just saying they are optional stats and what use they might be for each. =)

Im trying to provide a blanket set of stats for each role as best as can be generalized without going into each class and spec individually.
Title: Re: 25-man Raiding Requirements
Post by: Nixphire on February 24, 2008, 06:53:22 PM
Great write up Shadow! It's definitly a great bench mark of what we need to raid in 25 man content.
One other thing we might want to take a look at as well, as gettig 25 people online at the same time. It seems that is the worst thing that is killing us right now. Was it last week that we tried Gruul with 21?
Title: Re: 25-man Raiding Requirements
Post by: Shadowwolf on February 25, 2008, 01:24:53 AM
Yea the attendance thing we are working on. There will probably be another post about some proposed ideas to remedy that in a few days as well.
Title: Re: 25-man Raiding Requirements
Post by: un4 on February 25, 2008, 02:32:33 PM
Message to our rogues about gear: HIT RATING!

Our cap is -unbelievably- high.  You won't hit it, but you should get as much as you can.  Precision (combat tree) helps with -5% miss chance for five talent points, but the rest has to come from gear.
Title: Re: 25-man Raiding Requirements
Post by: Trismus on March 01, 2008, 04:42:10 PM
excellent post, although I'd like to throw this in about Fury warriors: the benchmark should be 1750 UNBUFFED attack power while sitting in Berserker stance. The reason for this is simple: you must be able to break 3000 buffed Attack power on a raid otherwise you are below the critical threshold: above 3000 attack power Bloodthirst is more efficient at causing damage then execute is. Below 3000 execute is more efficient (that's not to say you shouldn't execute).

Personally, with 1778 unbuffed AP while fury in Zerker stance I can hit almost 4k buffed attack power during a raid with WF + trinket + other buffs. Keep in mind, warrior attack power scales based upon a percentage, even with the same buffs a non improved berserker stance warrior will have FAR less.


-Tris
Title: Re: 25-man Raiding Requirements
Post by: kinjin on March 02, 2008, 02:46:37 PM
I need to ask a question about the 25 man raids. I am not quite up to the levels listed by Shadow in this post . I have about 12,000 unbuffed health and about 12,000 armor. My defense rating is at 345. I am spect as a protection warrior. My question is should I pull out of the 25 man raids I signed up for until I get better gear ( hoping to acquire some on Kara runs this week and get some enchants done to my gear) or stay in them with the difficulty lately in filling the 25 man runs. Apppreciate any and all input.
                                                    Thanks,
                                                            Kinjin
Title: Re: 25-man Raiding Requirements
Post by: Shadowwolf on March 02, 2008, 02:59:03 PM
If you are spec'd to tank with those numbers, yea, it wouldnt be wise to go to the 25's. You need 490 Defense total for tanking anything beyond regular instances without being a strain on healers. if you have less than that, trash in 25 raids will eat through you without blinking an eye. Working on Kara upgrades, some craftables and some heroics will help you.
Title: Re: 25-man Raiding Requirements
Post by: Luise on March 03, 2008, 04:00:45 AM
I've just noticed that my crit rating is much higher than my attack power, and I need to remedy this when I can afford the gems. I'm thinking of saving up for the 75 badge attack power trinket. Do you  think it's worth it?  Where can I find out the caps for warriors?
Title: Re: 25-man Raiding Requirements
Post by: Trismus on March 03, 2008, 06:11:33 AM
Kinjin,

My advice is to go DPS until you can get the tanking gear. I want to talk to you about it in game sometime, we'll definitely be able to figure out an upgrade path that will get you there ASAP (I know this because I did it myself not too long ago).


Luise,

You want 34% crit. Then you want to go for attack power exclusively. After 34% crit chance attack power adds more then crit rating in terms of dps, but before that they are both about equal (with crit rating being better the less of it you have).



-Tris
Title: Re: 25-man Raiding Requirements
Post by: fiere redfern on March 03, 2008, 09:26:44 AM
Not being a warrior, I can't tell if these numbers are correct, however I found this on the wowhead forums (http://www.wowhead.com/?forums&topic=6241) and thought it would be useful for you to look over, Luise.

RE: hit caps, etc.
Quote
Q: How much hit rating do I need for ...?
A: Presuming attacker & defender are the same level, dual wielding has a 24% increased chance to miss & two-handed weapons have only 5%. This chance to miss is directly related to the weapon skill of the attacker versus the defense skill of the defender. Please note shields do not invoke the dual wielding penalty, thus they have the same 5% base chance to miss as two-handed weapons.

For level 73 raid or boss creatures the chance to miss is a total of 28% for dual wielding & 9% for two-hander weapons. To prevent special attacks from missing a player would need ~142 hit rating regardless of their weapon style. It is beneficial to increase hit rating beyond this value, but it is normally recommended to increase critical strike chance & attack power at this point. This does not mean to stop stacking hit rating. A guideline would be 142 hit rating, 1600 attack power, & 25% chance to critically strike, conservatively. The talent Precision is valued at ~47 hit rating, but will not show up on your character sheet. However, Cruelty & other such talents are shown (albeit against level 70 creatures).
Title: Re: 25-man Raiding Requirements
Post by: Shadowwolf on March 03, 2008, 09:54:10 AM
Quote from: Trismus on March 03, 2008, 06:11:33 AM
Kinjin,

My advice is to go DPS until you can get the tanking gear.

I strongly dont advise this suggestion to anyone. I have a lot of dislikes about this for many reasons myself. Im not knocking you Tris, but this is really not an advisable solution imo, its a quick one yes, but not the best route to take.

For one, its unfair to the tanks who actually tank the whole time, being a DPS role you would potentially be rolling against people who are "toughing" it out and tanking all the way on tank gear, thats highly unfair to them. I know going DPS is a quick way to get into a raid if your tank gear is sub-par, but there is other routes to take to upgrade. My warrior has been to Kara all of 2 times, ive gotten 0 tank upgrades there and I manage to meet almost all the minimums of 25 raid tanking. Shes not geared to be the MT for Gruul or Lurker by any means, but I can certainly OT and hold my own if need be. I have tanked just about every Heroic instance in the game on her in that very gear as well, to include the rough ones like SL and Arc. So theres not dire need for epics to tank the tough heroics, just takes a little know-how and working to gear yourself up as best as possible in 70 instances.

http://armory.worldofwarcraft.com/character-sheet.xml?r=Alexstrasza&n=Avynne

Craftables, and heroics are a good way to work on gear. Most of the heroic drop tank items are very close to Kara tank drops, and badge loot is superior to Kara drops. Theres at least 3-5 tank items that can be purchased from the badge vendor that are superior to a lot of Kara and in some cases 25 raids drop for a while.

[item]Blue's Greaves of the Righteous Guardian[/item]
[item]Bracers of the Ancient Phalanx[/item]
[item]Chestguard of the Stoic Guardian[/item] - Pally tank stats on it but still a damn good chest piece
[item]Chestplate of Stoicism[/item] Patch 2.4
[item]Faceguard of Determination[/item]
[item]Iron-tusk Girdle[/item]
[item]Girdle of the Fearless[/item] Patch 2.4
[item]Unwavering Legguards[/item]
[item]Sunguard Legplates[/item] Patch 2.4

As you can see there is plenty of badge loot to be gotten from heroics and also up and coming loot for them as well that will get you well in the zone of being able to tank in 25 raids.

My second reason I dont agree with this idea is you lose experience building time. A lot of people say tanking is easy, and some of it is, but there are times when experience comes in handy and you wont be doing anyone any help if you try to jump right into 25 raid tanking, or even Kara tanking having only tanked a few 5 man instances prior. Im a firm believer in experience is everything and while something may seem "easy" on the outside perspective, actually doing it and doing it well is a whole different matter. This is evident by PUGs, im sure we've all ran a PUG with the inexperienced tank who cant hold aggro or manage adds and it creates a stressful run. This has as much to do with a lack of experience as it does with skill.
Title: Re: 25-man Raiding Requirements
Post by: Air on March 03, 2008, 06:41:01 PM
There's some decent tank gear from quest rewards in netherstorm that's easy to get.
[item]Girdle of the Lost Vindicator[/item]
[item]Wind Trader's Band[/item]
[item]Junior Technician 3rd Grade Bracers[/item]
[item]Ring of the Stonebark[/item]
[item]Scavenged Breastplate[/item]
[item]Nexus-Guard's Pauldrons[/item] - these are really good, for avoidance.
[item]Natasha's Battle Chain[/item]

This belt is worth keeping for a very long time:
[item]Sha'tari Vindicator's Waistguard[/item]

Best boots you'll get in awhile:
[item]Flesh Beast's Metal Greaves[/item]

For prot pali's
[item]Thadell's Bracers[/item]
[item]Kirin'Var Defender's Chausses[/item]
[item]Starcaller's Plated Stompers[/item]
[item]Starcaller's Plated Belt[/item]
[item]Kaylaan's Spaulders[/item]

Nice trinket to get is:
[item]Dabiri's Enigma[/item]

Some of it's green gear, but it does get you the defense you need, so your not impossible for healers to heal you.
Title: Re: 25-man Raiding Requirements
Post by: Gutboy on April 07, 2008, 11:21:47 AM
Just a couple of links I've found helpful when gearing up GB for tanking and lolprotdps:

Polar's Pre-Kara Tank Gear List
http://www.tankspot.com/forums/gear-lists-rankings/31940-polar-s-easy-pre-karazhan-tank-gear-list.html
This list is step 1 if you want to tank beyond 5-mans. Everything here is easy to get.

Berginyon's Tank Gear Rankings
http://www.tankspot.com/forums/gear-lists-rankings/32083-berg-s-tank-gear-rankings-03-19-2008-wow-2-4-a.html
Covers tank gear from Kara/T4 on up, with TankPoints ratings and his own opinions.

MaxDPS
http://www.maxdps.com/
Since I also maintain a DPS suit, this site helps me a lot in ranking each class of gear by (what else) max DPS. It covers any DPS class/build. I don't worry about filling in all my stats; I just check the boxes on the left for the level of content we are at, and then look at the rankings for each gear slot at the bottom.

Hope these are helpful...

GB
Title: Re: 25-man Raiding Requirements
Post by: JohnnieRat on April 07, 2008, 01:16:54 PM
For anyone who is thinking about raiding as a ret pally in 25 mans: I would say a good base minimum is the following unbuffed stats. I'll also follow with about how much you'll get once full raid buffed/flasked.
>9,000 HP (almost every boss does something to damage melee in some way) --> Leads to around 11k HP
>4,800 - 5,000 Mana --> Leads to around 6k mana.
>1600AP (We aren't the most natural DPS class and need to compensate with a little higher base AP)--> Leads to ~2500AP
>30% Crit (Higher lets us stack Vengeance faster for 15% more damage) --> Raid crit rating depends on makeup... a feral druid and enh shammy with GoA can get you well over 40% crit.
=95 hit rating is our cap with Precision Talents... get it


(I'm going to post a guide for ret pally DPS and how to work with ret pallies to get the most out of our raid utility in the pally section as well)
Title: Re: 25-man Raiding Requirements
Post by: Belandand on September 23, 2008, 06:53:16 AM
By the 75 AP trink off badge vendors, are you talking about the Battlemaster's trink? If so, just stay away from that. Get the Bloodlust Brooch- 41 (?) badges and it will last you a long time.
Title: Re: 25-man Raiding Requirements (Burning Crusade)
Post by: Rocknlock on September 23, 2008, 10:20:13 AM
Or get the samething for free from the brewfest BRD boss