« Reply #5 on: April 24, 2013, 03:56:00 PM »
April 16
Classes- [class]Druid[/class]
- Glyphs
- [spell]116218[/spell] should now properly remove the periodic component of Regrowth while active.
Quests- [quest]32591[/quest]: Fixed an issue where an excessive amount of Trillium Bars could be removed while completing the quest.
- [quest]32599[/quest]: Lady Jaina Proudmoore should reappear properly if the player logs out while completing the quest.
Creatures- Maturing Raptor should spawn more frequently now.
- Trained Compy should spawn more frequently now.
Raids, Dungeons, and Scenarios- Throne of Thunder
- Durumu the Forgotten
- Durumu will now have a longer delay before resuming his attacks while the maze of Eye Sores despawn.
- Iron Qon
- During the final phase of the encounter, Iron Qon's Quilen champions should no longer try to reposition themselves in 10-player and 25-player Heroic difficulty.
- Reduced the health of Ice Tomb.
- Ji-Kun
- Fixed an issue where players with Daedalian Wings may incorrectly receive the Lesson of Icarus debuff while flying between some of the upper nests.
- Primordius
- Fixed an issue that could cause Fully Mutated players to deal excessive damage to Living Fluids or Viscous Horrors that are under the effects of a Warlock's Immolate.
- Reduced the health of Primordius by 11% in 10-player and 25-player Heroic difficulty.
- Reduced the health of Viscous Horrors by 15% in 10-player and 25-player Heroic difficulty.
- Tortos
- Fixed an issue where certain situations could cause Whirl Turtles to travel more slowly than intended when kicked.
- Twin Consorts
- Reduced the health of Lu'lin and Suen by 10% in Raid Finder difficulty.
Items- Socketing a legendary Meta Gem ([item]95346[/item], [item]95345[/item], [item]95344[/item], and [item]95347[/item]) to a bind-on-equip helmet now causes the helmet to become soulbound.
- [item]95345[/item] should no longer have its Clearcasting effect get overwritten incorrectly, and the Clearcasting effect should no longer activate if the character is not in combat.
- [item]95344[/item] should now properly have a chance to activate the Fortitude effect received from all damage sources, not just from auto-attacks.
- [item]94532[/item] should now activate its effect more frequently for Hunters.
« Last Edit: April 24, 2013, 04:00:24 PM by Shadowwolf »

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