Gluth

Started by Air, December 27, 2008, 11:41:17 AM

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Air

Gluth is the 3rd boss of the Abomination Wing in Naxxramas. This plague-dog is by no means a push over, and should offer you and your companions a challenging and exciting boss encounter.

[youtube=425,350]http://www.youtube.com/watch?v=2SOAxujWmUs&eurl=http://www.tankspot.com/forums/f206/41954-naxxramas-gluth.html&feature=player_embedded[/youtube]

Gluth Abilites

    * 3,200,000 health points
    * Melee hits on plate targets, 3000-4000 damage
    * Mortal Wound - Does 150% weapon damage and reduces healing received by 10% for 15 seconds, stacking up to 10 times.
    * Enrage - Gives Gluth +100% attack haste for 8 seconds.
    * Terrifying Roar - Gluth casts fear on all targets with 20 yards, lasts 5 seconds. (On heroic only)
    * Devour Zombie - Gluth eats a nearby zombie (all those within aprx. 5 yards), gaining 5% of his maximum HP.
    * Decimate - Reduces both player and zombie health to 5% of its maximum value and causes all zombies to walk towards Gluth so that they may be consumed.

Zombie Abilities


    * Infected Wound - Increases damage taken by 1,000. Applied every time a zombie hits you once, stacks infinitely.
    * 500,000 Health. Zombies must be kited.

Gluth Boss Strategy

Gluth is a fairly simple fight that can become exponentially harder due to the various “panic mode” aspects of the fight (which we’ll discuss below). There are many elements in this fight, so let’s just start with the first one, the entry.

How to Start Gluth

You start Gluth by simply running down the tunnel. Note the gap on the left side of the tunnel, make sure you run down the right side so you don’t fall in. The tank should lead your charge and immediately aggro Gluth. Upon aggro your tank should take Gluth all the way to the back of the room, make sure you’re facing him the entire time and slowly back him up to the wall.

Understanding the Zombie Mechanic

This entire encounter revolves around managing the zombies, but first you must understand how they work. Zombies will spawn on both of the grates towards the front of the room. These zombies need to be picked up by a kiter (which we’ll discuss in a moment) and kept towards the back of the room.

We keep the zombies in the back of the room due to decimate. When Gluth casts this spell all the zombies are going to move towards him and he’ll consume any that get close and regain health. After the decimate goes off all your DPS must move off gluth and kill the zombies. The zombies only have 20,000 HP after they take the decimate damage, so you can kill them quickly.

Setting Up Your Kite and Position

Now that you know a bit about the zombie spawn / consume mechanic let’s go over how to actually setup the room.

    * Orange Circle - location tank should stand with his back against the wall after pulling gluth.
    * Green Circles - location of ranged DPS and healers, melee DPS should stand on the rear of gluth.
    * Pink Circle - this is the AoE / kill all the zombies zone, in an ideal Gluth kill you’ll have all the zombie adds down before they leave this area
    * Blue Box - this area is the overall kiters zone, ideally you want to keep all zombies in this vicinity to keep them off your DPS and healers.
    * Teal Line - possible kiters path, there’s no definite route here, but this is what has worked for my guild in the past
    * Teal Circle - ideal location where you want all the zombies to be when decimate goes off



Effectively Kiting the Gluth Adds

This really is where you make or break the fight. Whoever you choose to kite will likely need help from other members of your raid to assist their kite. These may include shaman’s earth bind totems, hunter’s frost trap, piercing howl, etc. Anything which snares in AoE will be sufficient.

These abilities / spells / etc should be used in the path of the kite, typically the middle between the 2 grates. This should allow your kiter to continually pick up new mobs from the grate and continually snare them without taking excessive hits that will stack the infected wound.

If infected wound is stacked too high (much over 50) you may want to try getting the debuffs to drop from your kiter by having something else temporarily kite. Generally you’d want to do this immediately after a decimate, so you’ll have extra non-kite time.

Tanking Switches for Gluth

Due to mortal wound you’ll have to have both a tank and off tank for Gluth. The mortal wound buff only lasts 15 seconds, so the off tank won’t have to go long. However, once the debuff hits 3-5 stacks (depending on the proficiency of your healers) you’ll need to have your off tank taunt and temporarily hold aggro on Gluth.

As soon as the mortal wound debuffs drop from your main tank he should taunt back and continue tanking.

Finishing Off Gluth

Killing Gluth isn’t much harder than that. If you can successfully kill all the zombies in 1-2 rounds you’ll have gluth down no problem. Just master the kite, keep heals on your tanks, and don’t let your mortal wound buffs stack too high. Complete these steps and you’ll be another step closer to completing the abomination wing.
"Don't be a Dick." - Wil Wheaton
"There are three kinds of men. The one that learns by reading. The few who learn by observation. The rest of them have to pee on the electric fence for themselves." - Will Rogers

Air

Gluth zombie kiting video done by a hunter.

[youtube=425,350]http://www.youtube.com/watch?v=iuUPGb4c4Lw[/youtube]
"Don't be a Dick." - Wil Wheaton
"There are three kinds of men. The one that learns by reading. The few who learn by observation. The rest of them have to pee on the electric fence for themselves." - Will Rogers

JohnnieRat

Should i make a pally kite video to show full pally panic mode?