Zul'Garub & Zul'Aman in 4.1

Started by Shadowwolf, February 24, 2011, 02:07:06 PM

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Shadowwolf

[blizzard author=Zarhym link=http://us.battle.net/wow/en/blog/2356431]The Gurubashi Tribe Persists

Originally a 20-player dungeon released in patch 1.7, Zul'Gurub will once again open its gates, featuring updated lore, all-new encounters, achievements, and improved loot! Zul'Gurub is now a level-85 five-player Heroic difficulty dungeon. To provide a new tier above the current Cataclysm dungeons, players can expect to find epic-quality item level 353 loot. The minimum average item level to enter this Heroic dungeon is 346.

The Return of Zul'Aman

Ever a player favorite, the level-70 ten-player dungeon of Zul'Aman is being reintroduced as a level-85 Heroic five-player dungeon. Zul'Aman will join Zul'Gurub in a new Dungeon Finder tier of Heroic dungeons, providing epic-quality item level 353 loot. The minimum average item level to enter this Heroic dungeon is also 346. While Zul'Aman will be more of a throwback to the original dungeon featuring many of the same encounters, players can expect to find some updated gameplay mechanics, as well as new environment textures and lighting.

With the Zuls returning, you may be wondering about the unique mounts that were once contained therein. We're pleased to announce that new versions of the rare raptor, tiger, and bear mounts will be available, while the old versions of these mounts will remain unique to those who already have them. We'll reveal more about how these updated mounts can be obtained in the future.[/blizzard]
Come to the darkside, we have cookies.
"A flute with no holes is not a flute, and a donut with no hole is a danish" - Chevy Chase as Ty Webb in Caddyshack
"Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind."- Dr. Suess


Vengeance

lol. I remember everyone predicting something like this in LK, due to "lack of creativity on blizzard's part"...besides that supposed issue, how could they possibly resolve the whole lore part of reopening their gates? was hakkar, along with the last boss of zul'aman (i forget these silly troll names) brought back to life and coded to say that vanilla and TBC WoW were mere setbacks?

Shadowwolf

Hakkar is a god, and in WoW lore you cant actually "kill" a god. So it wouldnt be hard to work him back in.

The captured zealot that was on the now vacant isle off the northern STV coast was quoted:

Quote"The young races? The infants? Humans? Orcs? Dwarves? You expect to defeat the Hakkari? To destroy a GOD? It shall NEVER happen. We are legion. We are united. Where are your heroes? Vol'jin sits in sanctuary at the side of the young Warchief, unaware. Zul'jin missing, probably dead."

As for Zul'jin, idk. Being as he channeled the power of gods in ZA, maybe they will work that angle somehow.
Come to the darkside, we have cookies.
"A flute with no holes is not a flute, and a donut with no hole is a danish" - Chevy Chase as Ty Webb in Caddyshack
"Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind."- Dr. Suess


Docsamson

Quote from: Shadowwolf on February 24, 2011, 06:33:08 PM
As for Zul'jin, idk. Being as he channeled the power of gods in ZA, maybe they will work that angle somehow.

He lost the other arm, and now drops [Chin'rokh, The World Devourer], a leather helm for rogues.