Twilight Guild Forum

World of Warcraft => WoW News, Development & Bugs => Topic started by: Shadowwolf on September 20, 2011, 06:20:07 PM

Title: Firelands Changes - Sept 20, 2011 *OFFICIAL*
Post by: Shadowwolf on September 20, 2011, 06:20:07 PM
[blizzard author=Kaivax link=http://us.battle.net/wow/en/forum/topic/3196022940]Normal difficulty

Heroic difficulty
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[blizzard author=Blizzard link=http://us.battle.net/wow/en/blog/3019413]Dungeons & Raids
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Title: Re: Firelands Changes - Sept 20, 2011 *OFFICIAL*
Post by: Shadowwolf on September 20, 2011, 06:27:41 PM
This is ugly. This is WAAAAAY overkill on an instance thats barely over 2 months old. It will be cool to probably get to Rag on this Saturday's raid, but honestly I dont know if there will even be any satisfaction from making it that far at that point with all these nerfs.

This may sound over dramatic but I feel like they are intentionally destroying WoW and what it was and turning into god knows what, but its not WoW anymore. The thing that made the game appealing was the difficulty of raids being somewhat rough till you learned the mechanics and then for us adapting our strategy to overcome them based on how we raid in a casual style. It was like we had to change our plan of attack every time we faced a boss somehow even if in a small way because we didnt raid by the book but the fights werent so overly difficult that we couldnt do them. Now its like what the hell??? "So I just zone in now and get loot and achievements or do I still have to actually kill things?

If they didnt make gear upgrades attainable through a damn eye dropper and actually tested and created these fights like they did all the ones in BC, none of this shit would have to be done. They never nerfed Ulduar, and even in ICC gear the hard modes were still hard. Seriously, what the hell!?