Twilight Guild Forum

World of Warcraft => WoW News, Development & Bugs => Topic started by: Shadowwolf on December 11, 2009, 12:41:41 AM

Title: WoW In-game Hotfixes for December '09
Post by: Shadowwolf on December 11, 2009, 12:41:41 AM
[blizzard]
12/9/09
[/blizzard]
Title: Re: WoW In-game Hotfixes for December '09
Post by: Shadowwolf on December 11, 2009, 12:43:29 AM
[blizzard]
12/10/09
[/blizzard]
Title: Re: WoW In-game Hotfixes for December '09
Post by: Emmalina on December 11, 2009, 01:09:27 AM
Haha, that Assassination rogue nerf took all of 48 hours.

I wonder what the "very short" CD is on [item]Ephemeral Snowflake[/item]. Maybe only every other HoT tick?
Title: Re: WoW In-game Hotfixes for December '09
Post by: Shadowwolf on December 15, 2009, 08:15:01 AM
[blizzard]12/14/09
[/blizzard]
Title: Re: WoW In-game Hotfixes for December '09
Post by: Shadowwolf on December 15, 2009, 08:16:50 AM
[blizzard]# Lord Marrowgar will now do significantly less melee damage in both the 10 player normal and 10 player heroic difficulty.[/blizzard]

Hallelujah

Its hard to keep a tank alive in 10 when his melee swings are 15k and his cleave is 15k even when split.
Title: Re: WoW In-game Hotfixes for December '09
Post by: Shadowwolf on December 16, 2009, 12:00:56 AM
[blizzard]
12/15/09

[/blizzard]
Title: Re: WoW In-game Hotfixes for December '09
Post by: Shadowwolf on December 17, 2009, 03:19:59 AM
[blizzard]12/16/09
[/blizzard]
Title: Re: WoW In-game Hotfixes for December '09
Post by: Shadowwolf on December 21, 2009, 12:25:50 AM
[blizzard]12/17/09
[/blizzard]