Updated Patch Notes - 3.1 DK Changes

Started by fiere redfern, March 28, 2009, 10:26:22 AM

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fiere redfern

Here's the down and dirty for the DK changes. All emphases and strikeouts are off the mmo-champion website, none are mine.

[blizzard] Death Knight (3.1 Skills List / 3.1 Talent + Glyph Calc.)

    * Anti-magic Shell: The amount of damage this ability can absorb is now limited to 50% of the death knight’s health.
    * Death Strike: The weapon damage percent on this ability has been increased from 60% to 75%, but the amount of healing per damage done has been reduced by 20%.

Blood

    * Dancing Rune Weapon: Damage done by, and duration of this pet is reduced by 50%, but the cooldown is reduced to 90 seconds.
    * Heart Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus. No longer affected by Glyph of Blood Strike.
    * Spell Deflection: This talent has been increased to 15/30/45% damage reduction from a direct damage spell.

Frost

    * Black Ice: This talent now provides a 2/4/6/8/10% bonus to Frost and Shadow damage instead of 4/8/12/16/20% to Frost.
    * Howling Blast: Base damage and scaling doubled. This doubled.This ability no longer deals bonus damage to targets with Frost Fever. Cooldown increased to 8 seconds. Swapped positions with Hungering Cold in the talent tree.
    * Improved Icy Touch: Now increases Icy Touch damage by 5/10/15% instead of by 10/20/30%.
    * Rime: When this talent triggers, it also resets the cooldown on Howling Blast.
    * Tundra Stalker: Now increases the damage on abilities by 3/6/9/12/15% instead of 2/4/6/8/10%.

Unholy

    * New Talent: Ghoul Frenzy: Grants 25% melee haste to your pet and heals it for 30% of its maximum health. Costs 1 Unholy Rune. Requires at least 30 points in the Unholy tree.
    * Impurity: This talent is reduced to 4/8/12/16/20% bonus to attack power scaling.
    * Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60 seconds. This talent now requires at least 25 points in the Unholy tree, and has Night of the Dead as a prerequisite.
    * Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities. Requires at least 15 points in the Unholy tree; prerequisite for Master of Ghouls.[/blizzard]

I do have one question though, and I don't know if this is just a whoops on the part of the mmo-champ updaters or what, but though the Night of the Dead talent has shifted positions correctly on their talent trees, it is still not a pre-requisite for Master of Ghouls.