2.0.10 Download

Started by Shadowwolf, March 06, 2007, 11:18:17 AM

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Shadowwolf

[blizzard]General
- Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual.
- Goliathon and his shardlings can no longer be pulled to nearby areas that have guards.
- More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking.
- The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage.
- The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds.
- Battle of the Crimson Watch Illidari Mind Breaker has been weakened. Illidari Highlords can now be CC'ed but not Charmed.

PvP
- Arenas
The cost of the "Gladiator's Slicer" has been increased to 2625 arena points.
The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only.
The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points.
The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only.
The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points.
The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only.
The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points.
The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points.
The cost of the "Gladiator's Shanker" has been increased to 2625 arena points.
The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only.
The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9.
The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points.
The cost of the "Touch of Defeat" has been decreased to 1000 arena points.
The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points.
The cost of the "Idol of Tenacity" has been decreased to 1000 arena points.
The cost of the "Libram of Justice" has been decreased to 1000 arena points.
The cost of the "totem of the Third Wind" has been decreased to 1000 arena points.

Druids
- When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
- "Bear Form" now grants 25% increased stamina instead of 25% increased health.
- "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
- The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
- "Savage Fury" no longer affects "Mangle (Bear)".
- "Savage Fury" no longer applies to "Maul" or "Swipe".
- The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
- "Improved Leader of the Pack" can no longer get critical heals.
- The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).
- The rage normalization equation has been adjusted to grant more rage.

Paladins
- The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.

Priests
- The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
- "Silent Resolve" no longer reduces threat generated by Shadow spells.
- Mass Dispel will now target immunity effects first.
- Prayer of Mending now has a 10 second cooldown.
- Circle of Healing mana cost reduced by 25%.
- The effectiveness of "Fade:Rank 7" has been increased by approximately 25%.
- The damage absorption of "Power Word: Shield" added by the caster's bonus healing has been increased to 20%.

Shaman
- The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.
- The shaman will no longer generate additional threat when "Unleashed Rage" triggers.
- The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.
- "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.
- The bonus of the "Wrath of Air" totem now applies to healing spells as well.

Warlock
- "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage.

Warriors
- The rage normalization equation has been adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation.
- All warriors had their critical strike chance adjusted upward slightly (about 1%).
- "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
- The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.
- "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.
- Increased the health bonus from "Commanding Shout" by 50%.
- "Improved Battle Shout" talent renamed to "Commanding Presence" and now increases the health bonus from "Commanding Shout" in addition to increasing the melee attack power from "Battle Shout".

Items
- The threat generated from the spell effect on "Thunderfury" has been substantially reduced.
- The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10.
- "Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions.
- The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats.
- Corrected many items that had incorrect stat values assigned to them.
- The rewards from the "Fel Embers" quest are now superior items as intended.
- Reduced the damage dealt by "The Lightning Capacitor".
- Corrected the level requirement of the "Fist of Reckoning".
- "Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance.
- "Burnoose of Shifting Ages" can now be disenchanted.
- "Nethershrike" now has the proper sell value and can be disenchanted.
- Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards.
- The "Marksman's Bow" now has the proper damage range.
- "Hourglass of the Unraveller" will now properly increase ranged attack power.
- Corrected the socket bonus for "Soul-Collar of the Incarnate".
- Corrected a typo in the set bonus of "Warbringer Armor".
- "Ruby Slippers" now properly have a cast time.
- Corrected the min use level of "Terokk's Shadowstaff".
- "Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating.
- "Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased.
- "Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done.
- "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done.
- "Aldor Guardian Rifle" now has a range correctly set on it.
- The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip.
- The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating.
- The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes.
- The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it.
- The "Mark of Conquest" trinket now correctly triggers the mana regen effect.

Raids and Dungeons
- Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly.
- Shadow Labyrinth Reduced the chance of a Cabal Assassin ambush.
- Hellfire Citadel:Shattered Halls
Removed a problematic chest.
The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone.
Shattered Hand Gladiators will no longer break players' stealth when engaged in combat.
- Serpentshrine Cavern
Boss creatures have received additional tuning and polish.
- Tempest Keep:Arcatraz
Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn.
Protean Spawn now deal less damage.
The damage dealt by Wrath-Scryer Soccothrates' "Immolation" and "Knock Away" abilities has been reduced.
- Auchindoun Shadow
Cabal Zealots are now more threatening while under the effect of Shape of the Beast.
- Tempest Keep: Botanica
Sunseeker Gene-Splicers' Death and Decay now deals significantly less damage and casts less frequently.
Mutate Fleshlashers now deal less melee damage.
Mutate Horrors and Fear-Shriekers now have less health.
Sunseeker Researchers will now cast shocks less frequently.
Sunseeker Chemists are now Paladin type instead of Warrior type.
The Blue Seedlings in the High Botanist Freywinn encounter now slow players instead of immobilizing them.
High Botanist Freywinn will now plant seedlings at a slightly reduced rate.
- Tempest Keep Mechanar
Gatewatcher Iron-Hand now wields a Jackhammer.
Gatewatcher Iron-Hand is now more vocal when perfoming his Jackhammer attack.
Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode.
- Caverns of Time
Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded.
A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot.
Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts
that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers.
Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time.
- Karazhan
Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her.
Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit.
Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance".
Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse.
Nightbane's Restless Skeletons are now immune to non-holy magical damage.
Restless Skeletons no longer have immolation.
Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect.
Some minor issues with the Library Tomes have been corrected.
The use of Divine Shield, Ice Block, or Cloak of Shadows will no longer prematurely detonate the Shade of Aran's Flame Wreath.
Restless Skeletons will now summon a player if they are unable to path to that player, and deal more melee damage.
The cooldown of Bellowing Roar has been adjusted to be a more consistent value.

Bug Fixes
- Fixed the credits to display properly.[/blizzard]
Come to the darkside, we have cookies.
"A flute with no holes is not a flute, and a donut with no hole is a danish" - Chevy Chase as Ty Webb in Caddyshack
"Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind."- Dr. Suess


Arcdelad

wow...very nice patch...for druids they took some of the overpowering of bear form off and gave warriors some good stuff which I think is extremely fair...cat form damage very very slightly reduced...which still leaves cat form druid damage a bit overpowered...

looks like a lot of good instance fixes too...I know for one the respawns in tempest keep (especially mechanar) were pretty ridiculous...

Tolwen

Quote from: Arcdelad on March 06, 2007, 11:47:59 AM
wow...very nice patch...for druids they took some of the overpowering of bear form off and gave warriors some good stuff which I think is extremely fair...cat form damage very very slightly reduced...which still leaves cat form druid damage a bit overpowered...

Arc, d d d do u really mean that?  :'( :'(

Arcdelad

absolutely...im not blind enough to sit here and cry about how we are getting nerfed when they have upgraded us so much in the past few months...it is what it is...i love playing feral spec and probably always will be specced that way, and the changes they made just help the larger game as a whole

un4

Nothing said about rogues... could be good or bad ;)
un4

Threlin

Quote from: un4given_one on March 06, 2007, 05:06:28 PM
Nothing said about rogues... could be good or bad ;)

Nothing said about Hunters, either.

IT MUST MEAN A STEALH NERF FOR ROGUES & HUNTERS!!!!

;D

Khanus

The Clearcasting change for Shamans is nice, increases my mana efficently pretty well. Once I reach fill up some more of my resto tree I'll have 5 more crit % than I have now, which means clearcasting will proc that much more. I like it :)

Arcdelad

well...i ditched my conference and came home early last night and tried out the new patch...

for anyone concerned about druid nerfage please consider the following:
I ran a pug Tempest Keep: Botanica last night...the group consisted of a fire mage, a hunter, a prot warrior, a resto druid, and myself in cat form...I was the damage leader.....by roughly 10% over the fire mage...i also crit A LOT in the 3k damage range and had one time where i crit for 3.8K (ferocious bite with 5 tics and maybe half to 2/3 energy)

In bear form with my bear armor set on, with only my own buffs (MOTW) I am at 19.9K armor...down from 22K before...this is still WAAAAAAAAAAAY beyond any warrior I have seen to date...plus my dodge is still around 26-27%....

I did notice that my bear form damage was scaled down a bit...small trade off though...tanks arent supposed to be in the #2 spot on the damage meter...

oh yeah...and Dharq soloed BRD....ALL of it...

druids are fine tol..good patch

Tolwen

tnx for the relief Arc :)
guess I was a bit to much worried cuz of reading druids forums here and there and saw some saying they will stop playing and all that after the patch>.<

well Druid FTW!

Arcdelad

yeah...people tend to overreact with changes...but they are just a part of the game...blizz' goal is game balance (well..making cash hand over fist first)...thats why they didnt put new classes in the expansion, becuase they dont want to upset game balance (which BTW is dumb...they added new classes and such in Diablo II expansion, Starcraft: Brood Wars, and Warcraft III: Frozen Throne and somehow balanced things....just being lazy)..

I used to be as avid for Starcraft as I am now for WOW, and i remember when they chanegd the cost to make a zerg hive by 50 units...same uproar then...blizz is used to pissing people off in the name of game balance....


dharq

Yeah, I noticed I lost about 1k armor and hps each after the patch...

So just to test, I decided to solo brd... all of it. No deaths, no near deaths... well, the emperor did get me to ~20% before I switched to cat, dashed around the corner and got a heal off. Still, no big.

By the way, I think the name of this really needs to be "Druid's playground". Much more fitting. 20g in less than an hour even with the repair costs added in... Would've had more than that, but I ran out of bag space due to all the dark iron residue and scraps that I kept for my shaman.

Oh, and the Ring of Law is just plain fun solo. And the Lyceum. Some of the most rewarding solo experiences I've ever had in the game. :)

I had some concerns going in... but once I cleared the room of the seven (and my dmg was so slow I had to fight the last 4 at the same time), I knew it was all going to be good.

So hold on brother and sister druids... The nerfs we had may really not be enough--I'm a newly minted 70, and I've still got mostly lv68 or lower gear. I shudder to think how easily it'd be in Arc's get up. :)


Genoism

btw i did it with my hunter last night :D my execution on the last guy was a bit poor, i let pancakes hp get too low and some burst dmg killed him so i gave up cuz the fight was insanely long. I had to essentially have pancakes on the princess while i kiting the king and healed pancakes in between.

Gailzee

Say Arc and Dharq,

What is your crit percentage? Just curious.

I've made up for the loss of stuff mainly by better dodge, agi and such, Can't hurt me if you don't hit me, and if I crit more often it easily makes up for the nerfs.

Arcdelad

i need to work on my crit percentage...I think right now its at 27.66%...i want to hit at the minimum 30%, so im lacking in that department...my AP is pretty massive though...

my goal is to run botanica until [wowitem]Dreamer's Dragonstaff[/wowitem] drops, and then throw a +35 AGI enchant on it to help my crit percentage...also im working my way to 375 leatherworking so i can add some knothide patch things to my warmor which adds agi i think...

Vengeance

Hey, Ive got about the same cit %...but Im focusing so much more on AP now. That and rip combined, 523 per 2 seconds or whatever the tick is...crazy. But I would also love that staff  ;)