Twilight Guild Forum

World of Warcraft => Class Discussion => Rogue => Topic started by: un4 on December 07, 2006, 06:07:55 PM

Title: After the Nerf Specs
Post by: un4 on December 07, 2006, 06:07:55 PM
Name says it all.

Mutilate works, sub doesn't.  Combat I'm scared to even try.
Current:
http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?3053221050021325015013200000000000000000000000000000000000000000000

70:
http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?3053221050021325015013200550100040000000000000000000000000000000000

Might change the 70 if they fix stealth.

This is playable.  Not as efficient as combat daggers/sub pre-patch, but it works.
Title: Re: After the Nerf Specs
Post by: Darkling on December 07, 2006, 10:31:36 PM
As much as I want to respec, CoS saved my life twice tonight and i had the use of vanish quite a bit to stay alive in ZG. Somehow or other, I topped the damage meters (still trying to figure that one out). In any case, as sucky as this spec is for pvp, I am going to keep the spec I have now because my survival in instances has jumped about 80%. So..

http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?3040000000000000000000000000000000000000000005500030333321010531051

is where I am now. I may respec to this for combo point purposes:

http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?3022000000000000000000000000000000000000000005500030333321010531051
Title: Re: After the Nerf Specs
Post by: dharq on December 08, 2006, 05:02:07 AM
Wow, that's kinda what I was wondering TB....

What it seems is that rogues' burst damage was brought down a bit, but your damage over a given period of time must've stayed fairly high (or maybe even higher being that you topped the chart)... I know that's what happened to my feral druid as well. The lower crit rate means that I don't crit as often as I did before, and I'm waiting on energy a bit, but where my white damage was hitting for around 300 on a crit pre-patch, it's hitting for 400-500 now (and claws are hitting for almost 550 on a solid crit).

It seems like perhaps they wanted us to be more reliant on steady damage instead of burst, so even though the crits aren't flying as often, we'll still be high dps machines.
Title: Re: After the Nerf Specs
Post by: Darkling on December 08, 2006, 11:25:21 AM
Ok, I decided to do an experiment. I respeced to this:

http://www.worldofwarcraft.com/info/classes/rogue/talents.html?3053121050021205015410000000000000000000000005500000000000000000000

I hope it works out, if not, I go back to sub.
Title: Re: After the Nerf Specs
Post by: un4 on December 08, 2006, 01:17:07 PM
Mutilate I like.  It does ~ the same damage that BS did pre-crit nerf but it gives two combo points (third from SF if I crit).
Title: Re: After the Nerf Specs
Post by: Darkling on December 09, 2006, 09:42:28 PM
This spec is just awesome. I can stunlock now with it. And the damage is extraordinary. CB+Mutilate....
Title: Re: After the Nerf Specs
Post by: Shadowwolf on December 10, 2006, 10:06:17 AM
You guys really didnt get a nerf, lol. I know it seems like it, but they just shifted your damage to be inflicted differently because OMG do I get owned on Ayrn in the BGs. Was highly unfun, had 2 rogues just keep camping me.
Title: Re: After the Nerf Specs
Post by: un4 on December 10, 2006, 12:07:24 PM
Quote from: Shadowwolf on December 10, 2006, 10:06:17 AM
You guys really didnt get a nerf, lol. I know it seems like it, but they just shifted your damage to be inflicted differently...
...and thus destroyed the subtlety tree.
v76
Title: Re: After the Nerf Specs
Post by: dharq on December 10, 2006, 02:32:16 PM
True, but you kinda had to expect it.. after all if the subtlety tree had all the dps & utility it had previously, it'd be way outta whack now.

Like I said the day the patch went in, da** blizzard for actually building talent trees that are appealing and make us make hard spec decisions
Title: Re: After the Nerf Specs
Post by: un4 on December 10, 2006, 06:11:37 PM
Well, half of what I liked about the class is the versatility.  When I picked a talent tree, it actually made a difference in how it played.  I had more choices than any other class I've played.  Now, not so much.

Da** Blizzard for forcing us into our mold too.  The old specs gave us options.
Title: Re: After the Nerf Specs
Post by: Darkling on December 11, 2006, 07:55:33 AM
They did take that ability to spread the points ou tamongst the talents. Seems like they did that to the majority of the class talent trees.

Blizzard, from what I heard, was supposed to give us 'options' as to how to utilize your character. In doing what they did, we have an option of being 3 types of each class it seems. Rogues, well, you're either gonna be sub for survival, assassin for max burst dmg, combat for steady dps combat. You can't 'cookie cut' anymore. Even getting to 70, it's gonna be the same way. You are one or the other - not mixed.

I'm working to do the best I can do with pure assassination. My only advice to everyone is to do just that or your gonna respec for life.

And Luise, I'm gonna own your son next duel... ]:D
Title: Re: After the Nerf Specs
Post by: Lynette on December 11, 2006, 11:19:42 AM
Okay, Thingie.  I'm sold.

Gonna respec to this today. 
Title: Re: After the Nerf Specs
Post by: Darkling on December 11, 2006, 11:28:13 AM
I'm not saying respec. What I am basically saying is do what you are comfortable with which is more than likely what you are used to doing.

As sub, I enjoyed Cloak of Shadows. It gave me almost 100% advantage over any casting class. But the damage drop was substantial enough for me to look at assassination. I tried combat before and hated it with a passion because that is not what I was used to nor comfortable with. Before the patch I was Assassination/Sub with 3 points in combat (imp gouge). I enjoyed it and I was also used to the two talent trees. So being sub was fine with me and now being assassination is fine with me.

I miss premed/prep cause of the instant cooldowns I could have, but when you are in a battle almost constantly, those 5-min cd's don't seem that long anymore.

Un4 and I went assassination with some differences and I know Suslik recently respec'd to combat sword/mace. Where others went, I don't know because they don't brag as much as Un4 and I do :) It'd be nice if other rogues would post their talents here.
Title: Re: After the Nerf Specs
Post by: Lynette on December 11, 2006, 12:11:23 PM
I've been looking to respec after 2.0, as my rogue was mostly subtlety/combat for questing/solo purposes for many, many levels.  I don't PvP and I anticipate primarily playing her in raids/groups with the guild and want to enhance her dps.  Therefore, I've been looking for an assasination build with the new talents and the one you posted made sense to me. 

I made a few changes, though.  I'll post my build in a subsequent post.

Now, I just need some new daggers.

Title: Re: After the Nerf Specs
Post by: Arcdelad on December 11, 2006, 12:25:12 PM
well...when your ready for scholo, ubrs, strat, and such let me know lynette...i will always be available to help gear you up
Title: Re: After the Nerf Specs
Post by: Khanus on December 11, 2006, 01:35:35 PM
http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?0000000000000000000003203550100550100220010515000000000000000000000
Title: Re: After the Nerf Specs
Post by: Darkling on December 11, 2006, 02:49:39 PM
That's a good build for combat daggers, however, you should get rid of blade Twisting because it is bugged and doesn't work. Stealth is also bugged to 5/5 in MOD (stealth is bugged atm again) is wasted (i'd respec myself but i'm up to 50g now in respec costs once again). Myabe look at putting 2/3 in imp evis and 5/5 in opportunity. This will give excellent damage on your eviscerates and if you start with ambush and use bs a lot, Opportunity will server you well for that extra nudge in average damage.
Title: Re: After the Nerf Specs
Post by: Khanus on December 11, 2006, 06:04:47 PM
http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?0000000000000000000003203550100550100022010510500000000000000000000


Cant move the two points fro the combat tree to assination tree cuz i wouldnt have enough points to get the 41 point talent, so i moved them from blade twisting to aggression, if the MOD is bugged then oppurtunity will serve me just as well since i BS alot, but dont normally ambush too much. Lol why is all this stuff bugged neways?



Title: Re: After the Nerf Specs
Post by: Krieg on December 11, 2006, 06:18:28 PM
Well... i am still the same spec i was pre-patch which is 5/22/24.


Hmmm link to my spec...http://www.wowhead.com/?talent=w0xZG0E0MVZxre00GM (http://www.wowhead.com/?talent=w0xZG0E0MVZxre00GM)

I played WSG a couple of times and still seem the same as before except doing a bit more white damage i think.

If I have more time to play I will get online and test some more.  Mainly though the ui bugs are bugging me.

Can't seem to replace poisons or use sharpening stones without a lot of work.
Title: Re: After the Nerf Specs
Post by: Darkling on December 15, 2006, 05:20:37 AM
I was thinking about switching to a new build due to aquiring my dream weapon. Here it is:

http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?3053201150001200000003200550100050105003210000500000000000000000000

That is with dagger in MH. When I have both fist weapons, it will be this:

http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?3053201150001000000003200550100050105023210500000000000000000000000
Title: Re: After the Nerf Specs
Post by: un4 on December 15, 2006, 02:10:27 PM
For your dagger build, I'd be tempted to move the two points from Imp. KS to Fleet Footed or Fleet of Foot or whatever it's called :P  I have two in there, and it's amazingly useful.

Title: Re: After the Nerf Specs
Post by: Khanus on January 02, 2007, 07:12:27 AM
Was combat for a while. I did good pve damage with BS hitting for 1k mostly and seldom ever going under 800, but i wasnt doing as much damage as I'd like in pvp, so i changed to assination.

http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?3050200050521205014510000000000000000000000000500500000000000000000


Hopefully I'll still be able to do some good damage in raids and what not. As far as pvp goes, this build is definatly better.



Title: Re: After the Nerf Specs
Post by: un4 on January 02, 2007, 09:17:37 AM
I've found that assassination works well for me too.  Here's my build:
http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?3053221050021325015013200030000000000000000000000000000000000000000
I'm planning to get 5/5 deflection, riposte, and 4/5 duel wield spec in BC... assuming I don't try combat again first :P
Title: Re: After the Nerf Specs
Post by: Lynette on January 09, 2007, 09:23:18 AM
Looks like us rogues get a free respec today...

http://wow.allakhazam.com/news/sdetail8586.html?story=8586

How are you gonna use yours? 

I respeced to the tree that follows.  I think it to be a nice balance build for PvE solo & group play, and I have plans to use new points in the Combat tree as I progress to 70 to improve dps.  I LOVE having cold blood, improved sap (100% stealth now), and preparation all in the same build.

I'd love opinions from others, please.


Assassination Talents -  21 point(s)

Improved Eviscerate - rank 3/3
Malice - rank 5/5
Ruthlessness - rank 3/3
Lethality - rank 5/5
Relentless Strikes - rank 1/1
Improved Backstab - rank 3/3
Cold Blood - rank 1/1


Combat Talents -  9 point(s)

Improved Sinister Strike - rank 2/2
Lightning Reflexes - rank 3/5
Precision - rank 4/5


Subtlety Talents -  21 point(s)

Master of Deception - rank 5/5
Opportunity - rank 5/5
Initiative - rank 2/3
Ghostly Strike - rank 1/1
Improved Ambush - rank 3/3
Improved Sap - rank 2/2
Elusiveness - rank 2/2
Preparation - rank 1/1

Title: Re: After the Nerf Specs
Post by: un4 on January 09, 2007, 04:26:55 PM
For level 70:

http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?3053201250021325015513200000000000000000000005500000000000000000000

For today, no MoD or opportunity.
Title: Re: After the Nerf Specs
Post by: Darkling on January 09, 2007, 06:37:51 PM
for me this:

http://www.wowhead.com/?talent=ihe0oxGsizEoZEM0s

or this:

http://www.wowhead.com/?talent=fhe0obZhZEMcshGooxst
Title: Re: After the Nerf Specs
Post by: Lanarie on January 12, 2007, 08:28:22 AM
Here is the free respec i took.

http://www.wowhead.com/?talent=fhxc0LZGcVbbEz0M0oZV

I'll probably respec back to sub after 66 when I can train CoS again.  I also might consider going maces once i get some gear to try it.

Until then, I will miss the days of premed+CS+BS+Evis in the BG's

Title: Re: After the Nerf Specs
Post by: Darkling on January 12, 2007, 08:40:53 AM
Don't waste a point in Shadowstep though. It is worthless unless they somehow change it to do an auto attack of some sort after the ability is used.
Title: Re: After the Nerf Specs
Post by: Khanus on January 12, 2007, 09:42:58 AM
Current build as of 1/12/07:
http://www.wowhead.com/?talent=ihxboxgsizxoZVMh
Title: Re: After the Nerf Specs
Post by: Darkling on January 12, 2007, 02:16:48 PM
this is me now:

http://www.wowhead.com/?talent=ihecoxMsizvoZVM
Title: Re: After the Nerf Specs
Post by: Khanus on January 12, 2007, 06:07:34 PM
Nice, our builds are pretty similar...well kinda not really lol. Lets see how this works out, I've noticed I've been missing a lot more all of the sudden for some reason as well.
Title: Re: After the Nerf Specs
Post by: un4 on January 12, 2007, 08:11:48 PM
Were you combat spec before?
Title: Re: After the Nerf Specs
Post by: Khanus on January 13, 2007, 12:33:08 PM
Not recently...I mean I've noticed a lot of misses since the last patch for some reason, I was assanation before the patch as well.

It dosent really matter much I suck at playing this class. I get owned by everything everytime...other rogues that are right in front of me see me before I see then even when i have perception on. Today according to Titan Combat info I miss about 15% of the time and after dodge and resists or w/e I eng up actually hitting my target about 78% of the time. Boo.
Title: Re: After the Nerf Specs
Post by: un4 on January 13, 2007, 01:41:40 PM
We'll work together sometime and see what we can cook up to help you.  Might just be gear problems.
Title: Re: After the Nerf Specs
Post by: Khanus on January 13, 2007, 02:49:56 PM
meh, its mostly just pvp. I do decent in pve most of the time.
Title: Re: After the Nerf Specs
Post by: Darkling on January 13, 2007, 03:03:18 PM
I use a lot of + to hit gear. really made a difference. IMHO, it's a lot better than +crit gear.
Title: Re: After the Nerf Specs
Post by: un4 on January 14, 2007, 06:00:39 AM
Tell ya what: I'll get some of both and tell you what I find out :P
Title: Re: After the Nerf Specs
Post by: Khanus on January 14, 2007, 12:43:06 PM
I think with any melee class +Hit is better than +Crit...for some reason people get hung up with crit gear though, mostly because they like to see big numbers a lot, but they dont realize if you can't hit the target it dosent matter. But geez last night on the AQ20 run I had 5 combo points built up and I missed Eviscerate 8 times in a row! Somthing is off there.
Title: Re: After the Nerf Specs
Post by: dharq on January 14, 2007, 02:00:28 PM
Generally speaking, you want at least +8 to hit (80 hit rating) in order to minimize misses against even lvl targets. After that, you can focus on +crit gear, but make sure to get at least +3 to hit first... the other 5 you can get from talents if you'd rather have the +crit gear. ;)

Fewer misses means faster combo pts, faster combo pts means more big hits. Like Roxae just said, +crit doesn't matter at all if you're missing 8 eviscerates in a row.