Author Topic: Reported DK changes on PTR  (Read 1323 times)

0 Members and 1 Guest are viewing this topic.

Offline dharq

  • Retired Member
  • ***
  • Posts: 575
Reported DK changes on PTR
« on: February 24, 2009, 11:31:41 AM »
Found these on mmo-champion.com

Enjoy!

Classes Undocumented Changes/Spell Comparison
Quote from: Blizzard staff
Death Knight
Blood
Skills
  • Pestilence is now 1 rank. It now spreads existing Blood Plague and Frost Fever infections from your target to all other enemies within 10 yards. (Previously dealt damage)
  • Strangulate no longer deals damage.
  • Blood Boil damage increased, but its range has been reduced.
  • Death Pact's heal can no longer crit.
  • Blood Strike now instantly strikes the enemy, causing 40% weapon damage plus 305.6, increased by 12.5% per disease on the target at rank 6. (Previously caused 50% weapon damage plus 191, and an additional 95.5 bonus damage per disease)
  • Heart Strike now instantly strikes the target and his nearest ally, causing 50% weapon damage plus 368, increased by 10% per disease on the target at rank 6. (Previously caused 60% weapon damage plus 220.8, and an additional 110.4 bonus damage per disease)

Talents
  • Blood Gorged (Tier 10) no longer grants expertise. Instead your attacks ignore up to 2/4/6/8/10% of the targets armor.
  • Heart Strike (Tier 9) now strikes the target and his nearest ally, causing 50% weapon damage plus 125, increased by 10% per disease on the target.
  • Might of Morgraine (Tier 9) now increases the critical strike damage bonus of your Blood Boil, Blood Strike, Death Strike, Heart Strike, and Obliterate abilities by 10/20/30%. (Previously was 15/30/45%)
  • Sudden Doom (Tier 8 ) is now a 3 point talent and now has a 5/10/15% chance to launch a free Death Coil at your target. (Previously gave a 4/8/12/16/20% chance to make the next death coil cost no runic power and guaranteed it to crit)
  • Blood Aura (Tier 7) renamed Improved Blood Presence and now while in Frost Presence or Unholy Presence, you retain 4% healing from Blood Presence, and healing done to you is increased by 10% in Blood Presence.
  • Bloody Strikes (Tier 5) now increases the damage of Blood Strike and Heart Strike by 15/30/45%, and increases the damage of Blood Boil by 20/40/60%.
  • Scent of Blood (Tier 2) now can proc off dodging, parrying or taking direct damage.
  • *New Talent* Improved Death Strike, Tier 8, 2 talent points - Increases the damage of your Death Strike by 15/30%.

Frost
Skills
  • Icy Touch now causes Frost Fever to last 15 secs.

Talents
  • Hungering Cold and Howling Blast have switched places in the talent tree.
  • Howling Blast (Tier 11) now deals 50% additional damage to targets infected with Frost Fever. (Previously dealt double damage)
  • Unbreakable Armor (Tier 8 ) now Reinforces your armor with a thick coat of ice, reducing physical damage from all attacks by 0.05 and increasing your strength by 25% for 20 sec. The amount of damage reduced increases as your armor increases. (Previously just increased armor by 25%, strength by 10%, and parry by 5%)
  • Blood of the North (Tier 8 ) now affects Frost Strike as well as Blood Strike.
  • Chillblains (Tier 7) now reduces movement speed by 15/30/45%. (Previously 10/20/30%)
  • Endless Winter moved from Tier 6 to Tier 4.
  • Chill of the Grave moved from Tier 5 to Tier 4.
  • Runic Power Mastery moved to Tier 1 and is now a 2 point talent. Increases your maximum Runic Power by 15/30. (Previously 3 point talent that increased runic power by 10/20/30)
  • Black Ice (Tier 2) increases your frost damage by 4/8/12/16/20%. (Previously 6/12/18/24/30%)
  • Glacier Rot moved from Tier 1 to Tier 5 and is now a 3 point talent. Now diseased enemies take 7/13/20% more damage from your Icy Touch, Howling Blast and Frost Strike. (Previously 5/10%)


Unholy
Skills
  • Plague Strike now deals 50% weapon damage plus 189 and infects the target with Blood Plague, a disease dealing Shadow damage over time. (No longer removes a HoT)
  • Raise Dead cooldown reduced from 5 minutes to 3 minutes. The ghoul now only lasts for 1 minute.

Talents
  • Unholy Blight moved from Tier 11 to Tier 5.
  • Scourge Strike (Tier 9) now deals 55% of weapon damage as Shadow damage plus 185.63, increased 9% per each of your diseases on the target. (Previously dealt 60% of weapon damage as Shadow damage plus 81, and an additional 40.5 bonus damage per disease.)
  • Night of the Dead (Tier 8 ) now reduces the cooldown on Raise Dead by 45/90 sec and Army of the Deat by 5/10 min. (Previously reduced cooldown when you hit the target)
  • Desecration (Tier 7) now causes all Plague Strikes to cause the desecrated ground effect. Targets in the area are slowed by 10/20/30/40/50% by the grasping arms of the dead while you cause 1/2/3/4/5% additional damage while standing on the unholy ground. Lasts 12 sec.
  • Anti-Magic Zone (Tier 7) no longer requires a rune to activate.
  • Unholy Aura (Tier 7) renamed Improved Unholy Presence and changed to: While in Blood Presence or Frost Presence, you retain 8/15% increased movement speed from Unholy Presence, and your runes finish their cooldowns 5/10% faster in Unholy Presence.
  • Magic Supression (Tier 6) is now a 3 point talent and You take 2/4/6% less damage from all magic. In addition, your Anti-Magic Shell absorbs an additional 8/16/25% of spell damage. (Previously a 5 point talent)
  • Master of Ghouls moved from Tier 6 to Tier 4. It now also reduces the cooldown of your Raise Dead spell by 60 sec.
  • Summon Gargoyle moved from Tier 5 to Tier 11.
  • Blood-Caked Blade (Tier 4) now has a 3 sec internal cooldown.
  • Shadow of Death removed from the game.
  • Outbreak (Tier 3) no longer affects Blood Boil. It now affects Plague Strike and Scourge Strike.
  • Necrosis (Tier 3) now only affects main hand auto attacks. (Previously affected all auto-attacks)
  • Virulence moved from Tier 2 to Tier 1.
  • Morbidity moved from Tier 1 to Tier 2.
  • *New Talent* Ghoul Frenzy, Tier 6, 1 point talent - Grants your pet 25% haste for 15 sec and heals it for 30% of its health over the duration. 1 Unholy Rune. 45 Yard range. Channeled. 30 sec cooldown.



Glyph Changes
Quote from: Blizzard staff
Death Knight
  • Glyph of Strangulate  -- Reduces the cooldown of your Strangulate by 60 sec. (Old: Inceases the range of your Strangulate by 20 yards.)
  • Glyph of Icebound Fortitude  -- Your Icebound Fortitude now always grants at least 30% damage reduction, regardless of your defense skill. (Old: Your Icebound Fortitude costs no runic power)
  • Glyph of Unbreakable Armor  -- Increases the amount of damage absorbed by Unbreakable Armor by 1%. (Old: Unbreakable Armor grants an additional 15% armor)
  • Glyph of Plague Strike -- Your Plague Strike does 60% additional damage. (Old: 20% additional damage if a disease was on the target)
  • Glyph of Death Strike -- Increases your Death Strike's damage by 2% for every 5 runic power you currently have.  The runic power is not consumed by this effect. (Old: 2% regardless of runic power)
  • Glyph of Hungering Cold *new*  -- Reduces the cost of Hungering Cold by 10 runic power.
  • Glyph of Unholy Blight *new*  -- Increases the duration of Unholy Blight by 10 sec.
  • Glyph of Death Coil *new*  -- Reduces the cost of Death Coil by 8 runic power.
  • Glyph of Pestilence *new*  -- Your Pestilence ability now refreshes disease durations on your primary target back to their maximum duration.
  • Glyph of Howling Blast *new*  -- Your Howling Blast ability now infects your targets with Frost Fever.



From the patch notes
Quote from: Blizzard staff
Death Knight
    * Blood Boil’s damage increased to make up for Pestilence no longer doing damage.
    * Blood Boil now does some damage to undiseased targets and extra damage to diseased targets. Its radius has been decreased.
    * Blood Plague: Now lasts 15 seconds untalented.
    * Death Pact: This heal cannot be a critical.
    * Frost Fever: Now lasts 15 seconds untalented.
    * Pestilence does no damage and has only one rank.
    * Plague Strike and Blood Plague no longer remove hots. Plague Strike’s damage increased quite a bit to compensate.
    * Raise Ally has a >15 min cooldown to keep it out of Arena.
    * Raise Dead: Duration lowered to 60 sec. and cooldown lowered to 3 min. The cooldown on this ability now begins when the pet dies rather than when it is summoned.
    * Rune of Cinderglacier now procs per minute instead of a 5% chance.
    * Rune of Razorfrost now affects Frost damage done by the DK only, but stacks up to 10%.
    * Strangulate no longer does damage and has been reduced to 1 rank.

Talents
Blood
  • Blood Aura: Replaced with Improved Blood Presence. This allows the deathknight to keep the healing from damage done bonus of Blood Presence in any presence, and increases healing received while in Blood Presence.
  • Blood-Gorged now grants armor penetration instead of expertise.
  • Bloody Strikes now increases Blood Boil damage instead of Pestilence.
  • Bloodworms now heal more.
  • Dancing Rune Weapon: Fixed a bug making it trigger an unusual number of effects from the weapon equipped by the Death Knight. In addition, it will now only echo Death Knight spells whose primary purpose is dealing damage. Also corrected a bug making the effect last 8 seconds longer than intended.
  • Scent of Blood will now proc on a dodge, parry or taking damage, and internal cooldown lowered to 10 from 20 sec.
  • Sudden Doom now procs a free Death Coil instead of requiring you to push the button. Ranks reduced from 5 to 3.

Frost
  • The following talents have moved in the Frost tree: Runic Power Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless Winter.
  • Black Ice now grants 2/4/6/8/10% Shadow damage in addition to the Frost damage.
  • Black Ice: Frost Damage bonus lowered to 4/8/12/16/20%
  • Blood of the North is 3 ranks instead of 5 for the same effect.
  • Chillblains: Now a 15/30/50% movement speed debuff (up from 30%). Moved to position currently occupied by Glacier Rot.
  • Endless Winter: Moved to position currently occupied by Chillblains.
  • Frost Aura: Replaced with Improved Frost Presence. Allows the deathknight to keep the health bonus of Frost Presence in any presence, and decreases magic damage taken while in Frost Presence.
  • Glacier Rot: Third rank added, and damage bonus increased to 7/13/20. Moved to position currently occupied by Endless Winter.
  • Howling Blast: Swapped positions with Hungering Cold in the talent tree (HB is now at 51, and HC is now at 31). In addition, the damage bonus for targets with Frost Fever is now only 20%.
  • Icy Talons - This talent how has a new icon.
  • Runic Power Mastery down to 2 ranks.

Unholy
  • Blood-caked Blade: Now has a 3 second cooldown on the effect.
  • Desecration: This talent now has a 100% chance to be triggered. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance.
  • Epidemic: Epidemic now has 3 ranks (adding an additional 3 sec of disease duration). Magic Suppression is 3 ranks (down from 5) for 2/4/6% magic damage reduction.
  • Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60 sec.
  • Necrosis: Can now only be triggered by main hand attacks.
  • New talent: Improved Death Strike. Increases Death Strike damage by 10/20.
  • Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities.
  • Outbreak bonus for Scourge Strike lowered to 10/20/30%.
  • Scourge Strike: Damage increased.
  • Unholy Aura: Replaced with Improved Unholy Presence. Allows the Deathknight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence.
  • Unholy Blight and Gargoyle have swapped places in the Unholy tree. Gargoyle is the new Unholy 51 talent.



Offline fiere redfern

  • Peeechez!
  • Retired Member
  • ***
  • Posts: 2536
    • Blog
Re: Reported DK changes on PTR
« Reply #1 on: February 24, 2009, 11:41:43 AM »
Awww, but I liked my 50 yd silence!  ::)

Offline Tony

  • Member
  • ***
  • Posts: 533
Re: Reported DK changes on PTR
« Reply #2 on: February 24, 2009, 11:50:50 AM »
Looks interesting. Did they nerf ret pallys? :-O

Offline dharq

  • Retired Member
  • ***
  • Posts: 575
Re: Reported DK changes on PTR
« Reply #3 on: February 24, 2009, 12:02:26 PM »
Just from reading through this, it seems that DK dmg across the board is getting lowered a bit... The mechanics of DW builds are going to have to change dramatically (BCB, Nec, and HB changes)...

Seems like quite a few mechanics are changing.. we'll bring fewer buffs to raids/groups due to losing auras, and UP might actually be worth using more frequently if it offers a 10% faster refresh on runes.

Seems like all of our instant strikes are less dependent on base weapon damage now... Based on the changes and statements blue made previously, I'm guessing they found some real scaling issues where Uld weapons were making it completely unnecessary to use diseases.


Offline Rocknlock

  • Veteran
  • ****
  • Posts: 367
Re: Reported DK changes on PTR
« Reply #4 on: February 24, 2009, 02:08:56 PM »
They didn't mention any changes that I read to the damage percentage of instant weapon strikes. They did increase scourge strikes overall dmg though, and buffed unholy spec itself slighty with that and the desecration change. Blood got nerfed with the ezpertise to armor penetration talent and the dancing rune weapon nerf. I'm getting tired of having to hop from one spec to another after each major patch to have the best dps/raid spec.

** bah, my phone doesn't show all the info when I view posts on here sometimes  >:(
« Last Edit: February 24, 2009, 04:44:08 PM by Rocknlock »

Offline dharq

  • Retired Member
  • ***
  • Posts: 575
Re: Reported DK changes on PTR
« Reply #5 on: February 24, 2009, 02:22:26 PM »
BS, HS, PS, and SS all have changed % of weapon damage; and BS, HS, and SS all have increased static dmg bonuses to compensate. My guess is we won't see much change if we're using high end lv80 weapons now, but I'm also guessing it was to reduce our ability to do massive damage w/o diseases up due to some of the weapons from Ulduar.

I'm also thinking it might make raw weapon dps a little less important now than stats... that would be a huge change given the current thinking on EJ forums.