3.1 Patch Notes

Started by un4, February 24, 2009, 10:34:52 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

un4

Taken from MMO-Champ.

[blizzard]Rogues

Talents

Assassination


  • Hunger For Blood: No longer stacks. Damage bonus changed to 15% for a single application. Requires a bleed effect active on the Rogue's target. No longer removes bleeds from the Rogue.

Combat

  • Adrenaline Rush cooldown reduced to 3 min.
  • Killing Spree: Now also increases all damage done by the Rogue while active by 20%.
  • Savage Combat improved to 2/4% increased damage against poisoned targets.
  • Lightning Reflexes reduced to 3 ranks for 2/4/6% dodge and 4/7/10% melee haste.

Subtlety

  • Shadow Dance now opens a new action bar when used.
[/blizzard]

Looks like a HFB nerf, combat buff, sub lol.
un4

Belandand

They finally buffed combat. The only noteworthy change IMO is the reduced CD on AR with the KS dmg inc a close second.

The change to HfB is unwarranted. The whole spec works by using the energy that was wasted on maintaining SnD and spending it on refreshing HfB via CttC. Now, unless there is a feral druid in the raid, we'll be operating at a 15% dmg loss until we can put up a bleed. This mirrors similar complaints HaT had before nerf because of how dependent the spec was on other people contributing to your dps. On Blizzard's end, they said the biggest reason for the change to HfB was to not penalize rogues that were unable to keep it at 3 on a consistent basis. My answer? Don't spec mutilate then.

According to what I was reading earlier on this week, there will also be a host of new glyphs for us as well. Those of note include the FoK and KS ones. The FoK glyph ups its dmg by 20% and the KS glyph reduces the Killing Spree CD by 45 secs (down to 1 min 15sec- not a big change but a little better to work with considering it now does 20% more dmg).

Most important is the change to poisons. According to worldofraids.com , Blizzard is moving poisons to a PPM mechanic. The reason for the change was that players would'nt feel penalized if faster weapons failed to drop. They say it's a move to force people to not consider weapon speed as the paramount factor in weapon selection (which is the current situation). This will make slower weapons more viable (at least for mutilate). The next question becomes the ideal poison setup.

But still, the trees are still skewered and Blizzard admits it still has a way to go to up rogue pve dps in a legit way.

un4

Mutilate rotation: (ambush or mutilate)/SnD/mutilate to five/envenom/mutilate to five/rupture/HfB/mutilate to five/envenom... throw in a CB every two minutes.  If you can't handle that, you should be playing a druid.  That's a bullshit reason to change it.
un4