Twilight Guild Forum

World of Warcraft => Guides and Walkthroughs => Burning Crusade => Topic started by: Shadowwolf on August 31, 2007, 12:32:57 AM

Title: Karazhan - Prince Malchezaar
Post by: Shadowwolf on August 31, 2007, 12:32:57 AM
Normal Kill Video:
https://www.youtube.com/watch?v=o4ybFCiCoTs

General Info / Attacks / Abilities


General Tips

Phases:
Phase 1

Phase 2

Phase 3

A suggested video/strategy for positioning problems:
https://www.youtube.com/watch?v=HTdvWZDBThk
Title: Re: Karazhan - Prince Malchezaar
Post by: Arcdelad on September 21, 2007, 07:55:51 AM
I talked to my boss, Archist on the Destromath server, who runs a guild there...they have kara on farm mode and clear it every week.

We are doing a great job of marking a caster and the tank so that they can position their groups in the right place...one thing we can do to make this easier is have a person who is just spamming casts (like a healer who is watching health bars) turn his camera angle up and be watching the skys the entire time.

You can see the trajectory of where the infernals are going to land, and that person could ping the map with their projected landing location. This would buy us a few seconds to plan for its fall.

So...now you have three people controlling locations and handling the infernals.

.....and he took the time to let me know he has both the T4 gloves and helm, and the damn nethrazim mindblade or whatever....
Title: Re: Karazhan - Prince Malchezaar
Post by: usonian on September 21, 2007, 08:19:11 AM
I've also heard buffing the tank and ranged group leader with detect demon helps them keep track of where infernals are at all times.  There is a lot of pressure on the tank and the ranged leader to manage the movement of the raid but two that can get in the rhythm of moving with one another is what it will take. 

Just becuase we have these raid markings though, doesn't mean that the raid should be oblivious to what is going on around them.  It isn't difficult to swing your camera angle around and look for infernal aoe, escape routes, etc.  You may not always be able to just run back to the ranged group if you get cut off, everyone just needs to be aware of their surroundings.  We were getting it down pretty well last night but got a few unlucky infernal placements.  They were manageable, it's just going to take everyone getting comfortable moving around as a unit.
Title: Re: Karazhan - Prince Malchezaar
Post by: khader on September 21, 2007, 09:04:56 AM
After watching several videos, it appears that having the range group stand in the middle of the platform makes it easier to avoid the infernals and manage the location of the prince.  Being against a wall seems, at least from my experience, to wind up with us getting caught between a rock and a hot place.   Even one infernal in the wrong spot can ruin the attempt.

Being in the middle the ranged group can move about and stay in range of the tank/melee while avoiding the infernals.   Also appeared the groups could more easily adjust positioning when the tank had to move prince. 

To avoid the prince's knockback, its easiest for the tank to slide along the wall.  However this can be a problem when ranged group is along a wall and an infernal lands between the groups.  This happened last night and I moved away from group to avoid the infernal but wound up out of healing range.  Using more of the platform would seem to be an advantage during the fight and give the ranged group more options for moving around to keep in range of the tank and still avoid infernals.
Title: Re: Karazhan - Prince Malchezaar
Post by: Nixphire on September 21, 2007, 09:30:18 AM
We definitly understand the fight, we need to work on movement, we don't have that down it seems at all. I saw in that first video that they moved after 1 drop because they knew if another dropped in a location close, it could have wiped. We should think more about that as well.
Title: Re: Karazhan - Prince Malchezaar
Post by: Genoism on September 21, 2007, 10:58:08 AM
Quote from: khader on September 21, 2007, 09:04:56 AM
After watching several videos, it appears that having the range group stand in the middle of the platform makes it easier to avoid the infernals and manage the location of the prince.  Being against a wall seems, at least from my experience, to wind up with us getting caught between a rock and a hot place.   Even one infernal in the wrong spot can ruin the attempt.

Being in the middle the ranged group can move about and stay in range of the tank/melee while avoiding the infernals.   Also appeared the groups could more easily adjust positioning when the tank had to move prince. 

To avoid the prince's knockback, its easiest for the tank to slide along the wall.  However this can be a problem when ranged group is along a wall and an infernal lands between the groups.  This happened last night and I moved away from group to avoid the infernal but wound up out of healing range.  Using more of the platform would seem to be an advantage during the fight and give the ranged group more options for moving around to keep in range of the tank and still avoid infernals.


if one lands nearby the whole group could just move far enough so that there is nothing nearby on both sides of the tank and the group.
Title: Re: Karazhan - Prince Malchezaar
Post by: Shadowwolf on September 24, 2007, 01:27:57 AM
Some key points to do we did which helped I think:

Have someone in the ranged group who wont move much marked for people to run to during enfeeble. Something easily seen like the orange circle (or what Goss aptly named the condom). Have this person be the one to watch where Inferno's land. When you see the alert for them incoming in 10sec, you can see the fireball fall from the sky and kind of gauge where it will land. This way that person can look for a spot to move the range group if need be before it lands.

Have a warrior spam Thunder Clap on the Prince during phase 2. It helps a TON on the healers.

Any priests shield the MT when you can during phase 2, also helps a ton on heals and doesnt affect rage generation enough to be noticeable.

The axes in phase 3 seem to have a sort of aggro table that shares with the Prince. They go after the people at the top of the aggro chart but not the MT nessisarily. Its hard to verify this, but it seemed they went to the people on the number 2 and 3 aggro spots more than anyone else. When they first pop tho they tend to target the healers. Id suggest priests spamming shield on anyone who currently has the aggro of them. It sucks up a lot of their dmg since its all physical.

Keeping the MT in the nook on the back wall helps if an Inferno drops nearby. The nook keeps the tank from taking fire damage and still leaves one side of the prince open for melee dps to safely attack.
Title: Re: Karazhan - Prince Malchezaar
Post by: Shadowwolf on September 24, 2007, 02:11:22 PM
I forgot to add the spot you see in the screenshot where ranged was located was free and clear of Infernos on each attempt. I noticed it on our second try where we stood there and got him to 10%, the 3rd try we had bad luck crits on Phase 2 on Panz so never got a chance to relocate. If we had it to do over I think it might have been easier to start ranged there so we didnt have to necessarily move, but it worked none the less. The only problem with that spot is he pats there, so you cant really stage in that spot, kinda have to move after the start =(
Title: Re: Karazhan - Prince Malchezaar
Post by: LastDyingBreath on September 25, 2007, 01:03:36 PM
Quote from: Shadowwolf on September 24, 2007, 02:11:22 PM
we had bad luck crits on Phase 2 on Panz so never got a chance to relocate.

excuse me, I'm crit immune tyvm.  I got hit by three crushes in a row and healers were on the move.  RNG screwed us all the same, but I must defend my tankstats /angrybear
Title: Re: Karazhan - Prince Malchezaar
Post by: Arcdelad on September 25, 2007, 01:20:01 PM
If it makes you feel any better I also got hit with three consecuitve crushig blows on him last night....i was at 19.6k health, was capped off by the healers, and I still dropped like a sack of potatoes...
Title: Re: Karazhan - Prince Malchezaar
Post by: Shadowwolf on September 25, 2007, 02:29:26 PM
alright alright, hehe, crushing blows

all I know is you were dropping quick on phase 2 a few times and it took a lot to keep you up, hehe
Title: Re: Karazhan - Prince Malchezaar
Post by: Nixphire on September 25, 2007, 02:31:23 PM
Is it only warriors (pallies) that can get crush immune also?
Title: Re: Karazhan - Prince Malchezaar
Post by: LastDyingBreath on September 26, 2007, 03:18:12 AM
warriors get crush immune the easiest, because their shield block ability gives them 75% avoidance.  you need 102.4% avoidance to be crush immune, so all a warrior needs to have is 27.4% between dodge, block, parry, and chance to miss.  You'd have to be trying to not hit that.  The only downside is if the warrior is stunned he can't shield block and will suck down crushes.  Also, a fast hitting boss might burn the shield block charge (two if talented, and it really needs to be) and leave a spot to crush.

Paladins have to work hard to stack that much avoidance, as Holy shield is only 30% avoidance (35% w/ the epic libram).  Redoubt cannot be counted on, so is essentially worthless.  The good news for paladins is that even when stunned or hit by a flurry of blows they're crush immune.

Druids.... no way.  I suppose if you could hit 102.4% dodge you'd be crush immune, but we can't parry or block.  For druids it's just pray you don't take a series of them, which is what happened to arc and I.  Normally crushes don't bother us so much because we have so much armor that it doesn't really hurt, but Prince hits like a mac truck.  In phase Two he hits like two mac trucks that are also on fire, so a crush chain is essentially GG unless you have ballsy healers, which we do.  The problem comes when the healers are scooting away from hellfire at the very moment you get whomped.  All and all not a huge problem, just one more luck based element on a fight already dominated by infernal luck.  As a side note, Prince is the only mob in the game to date that I've ever wanted Tclap kept up on.

This fight is doable, we've proven that, and it won't be long until I'm decked out in phat purples the guild is ready to take on Gruul's seaside vacation condo.
Title: Re: Karazhan - Prince Malchezaar
Post by: Shadowwolf on September 26, 2007, 07:57:04 AM
That fight is def one I didnt give a damn about "overhealing". hehe

You also got PW:Shield on you a ton of times but not like it was noticed since half a hit on phase 2 used it up =P
Title: Re: Karazhan - Prince Malchezaar
Post by: khader on September 26, 2007, 09:48:22 AM
Thunderclap is helpful to slow attacks which may give healers more time to get large heals in when the Prince gets in a crushing blow or two.

Previous patch made thunderclap usable in defensive stance so unless there is a CC'ed mob nearby its fairly easy for a warrior tank to keep it up on a boss.

Overhealing seems to be imperative in phase 2.  Once the Prince warps in his axes, he can take a tank from full health to dead in few blows which happened to me, Arc and Kay on previous attempts.  I burned through Shield Wall, Last Stand, healing pot, and health stone during phase 2 which didn't seem to do much to ease things on the healers.  Although at one point I had 23K health which the Prince chewed through really fast.

Title: Re: Karazhan - Prince Malchezaar
Post by: Arcdelad on September 26, 2007, 10:27:08 AM
The following info explains VERY well about crushing blows and shed a lot of light into this discusion...

http://evilempireguild.org/guides/crushing.php