Twilight Guild Forum

World of Warcraft => Guides and Walkthroughs => Burning Crusade => Topic started by: Shadowwolf on March 11, 2008, 02:22:18 PM

Title: Serpentshrine Cavern - Fathom-Lord Karathress
Post by: Shadowwolf on March 11, 2008, 02:22:18 PM
Links:
http://www.mmo-champion.com/index.php?page=109 (http://www.mmo-champion.com/index.php?page=109)
http://www.wowwiki.com/Fathom-Lord_Karathress (http://www.wowwiki.com/Fathom-Lord_Karathress)

Video:

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Abilities:

Fathom-Lord Karathress
Additional abilities
After each one of the Fathom-Guard dies, Karathress will get one more ability as follows:
Tidalvess : Spitfire Totem - 25.000 health, 1 min duration, periodically attack up to 5 players within 45 yards for 2550-3450 Fire damage ignoring line of sight
Sharkkis : The Beast Within - Same as the hunter add's ability except permanent increasing his damage by 30%
Caribdis : Tidal Surge - 10-15 seconds, 10 yard AoE stun (players are frozen in an ice block) for 3 seconds. No agro reset, resistable

Fathom-Guard Sharkkis (Hunter)
(https://forum.twguild.org/proxy.php?request=http%3A%2F%2Fwww.mmo-champion.com%2Fimages%2Farticles%2Finstance%2Fkarathress%2Fsharkkis.png&hash=94fc92dbcb013235f85d8acde70595f752ffc29b)

Fathom-Guard Tidalvess (Shaman)
(https://forum.twguild.org/proxy.php?request=http%3A%2F%2Fwww.mmo-champion.com%2Fimages%2Farticles%2Finstance%2Fkarathress%2Ftidalvess.png&hash=92ab2970db1dcdfb2a1c7be0e4da0243410e7494)
Note: The group with the Tidalvess (Shaman) tank should contain a shaman, who keeps Grounding Totem up at all times, to negate Tidalvess' Frost Shock.

Fathom-Guard Caribdis (Priest)
(https://forum.twguild.org/proxy.php?request=http%3A%2F%2Fwww.mmo-champion.com%2Fimages%2Farticles%2Finstance%2Fkarathress%2Fcaribdis.png&hash=ffb03a5600d8fca60bc53827ed72f1f8d2707e72)

Suggested Strategy:

Positioning:

First clear the entire room and the patrol in the next passageway. Then assign the tanks to their targets:

    * Karathress - best geared main tank
    * Tidalvess - 2nd best geared tank
    * Sharkkis - offtank
    * Sharkkis pet - offtank (a well geared paladin can take both, hunter and pet)
    * Caribdis - warrior offtank

The shaman and the priest both have a 45 yard AoE spell. After the shaman's dead, Karathress gains that ability from the shaman. Thus the best setup would be to have the boss, the shaman and the priest all 45 yards apart from everybody else. Unfortunately such a setup has not been found so far, so usually the priest add gets a small group in one corner, the boss is tanked near his initial position, while the hunter and the shaman are killed away from the other mobs.

On the pull, Misdirection is best used on the Shaman add, on all other mobs it's optional.

[attach=1]

Kill Order
Since Blessing of the Tides is a rather evil buff for the boss, it's reasonable to kill the adds first. The priest is the easiest add to control and should be killed last. Whether the shaman or hunter has to be killed first is a matter of choice. The hunter drains mana, the shaman deals the most damage - if the two main tanks both have good gear, it may be better to kill the hunter first. The following kill order minimises the damage taken by the raid:

   1. Fathom-Guard Tidalvess (Shaman)
   2. Fathom-Guard Sharkkis (Hunter)
   3. Fathom-Guard Caribdis (Priest)
   4. Fathom-Lord Karathress

Every time an add dies, Karathress gains a new ability. (See Above)

Spitfire Totem

During the whole fight, the spitfire totem is a major souce of raid damage. While adds are still up, it's absolutely necessary to bring it down ASAP when it spawns. All ranged damge dealers should have a macro to quickly target it i.e. /target Spitfire Totem. When only Karathress remains, it's possible to ignore the totem and simply heal through the damage.

Caribdis (Priest) Group

One warrior off-tank, a rogue and a shaman healer is the smallest group able to control Caribdis. Adding a warlock, a mage or an additional healer makes the job easier, but also slows down the killing of the other adds and/or makes raid survival more difficult.

The purpose of the priest add group is to interrupt all her heals. The rogue should use Mind-numbing Poison. When the two melee classes are frozen, the shaman healer must pay extra attention to be ready and use rank 1 Earth Shock when she starts a heal.

Adding more melee damage dealers to this group is pointless, it will only increase the load on the healer. It's a good idea to have a warlock keep Curse of Tongues active on her at all times, and to designate one healer who should pay extra attention to the priest group. The healer of this group has an easier job if this group can stay 45 yards away from all other mobs, so that the random damage spells from the other mobs don't interfere.

Tidalvess (Shaman) Group
The group with the Tidalvess (Shaman) tank should contain a shaman, who keeps Grounding Totem up at all times, to negate Tidalvess' Frost Shock.
Title: Re: Serpentshrine Cavern - Fathom-Lord Karathress
Post by: Shadowwolf on March 11, 2008, 02:24:23 PM
This is a relatively straight forward fight that is heavy on healing. Its very similar to the High King Maulgar fight in Gruul's Lair except that the main boss gains an ability for each add that dies. During our week long push in SSC, this is definitely a boss we would like to try. He also drops T5 token for pants for each class, so it would be a good upgrade.

Also, for those looking for the song title in this video, its:

John Petrucci - Glasgow Kiss
http://en.wikipedia.org/wiki/G3:_Live_in_Tokyo
Title: Re: Serpentshrine Cavern - Fathom-Lord Karathress
Post by: Lynette on March 11, 2008, 06:12:36 PM
8 healers - we'll need to get all of our raid healers online for this fight.  Looks like a blast - I hope we can get up to him this week and try it out.

LOVE Petrucci, btw - becoming one of my favorite guitarists of this age.  May have to buy this!