Twilight Guild Forum

World of Warcraft => Class Discussion => Druid => Topic started by: Vengeance on April 24, 2008, 09:56:45 PM

Title: Insta Fears on Beasts
Post by: Vengeance on April 24, 2008, 09:56:45 PM
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
Yep. Hunter's  Scare Beast got buffed to an instant cast. This means when you as a druid shift to the main part of your class, shapeshifting to animal forms, you have a happy present waiting in store for you! Yay!
Think of going into all of those BGs as feral getting ready to mangle some faces off only to discover that horde has 5 hunters on their team as usual, but this time you care! This time you get to spend the entire time feared! Yay!
I sincerely hope Blizzard continues to make such fun and exciting changes.
Title: Re: Insta Fears on Beasts
Post by: JohnnieRat on April 25, 2008, 07:18:35 AM
I want insta fear of lock pets!
Title: Re: Insta Fears on Beasts
Post by: Arcdelad on April 25, 2008, 08:26:09 AM
meh...there is still a cooldown on scare beast...plus if your fighting a hunter your probably in bear form, meaning they are plinking you for miniscule amounts of damage while trying to kite you around and your waiting for feral charge to pop up again...ive never had an issue beating hunters in duels, arenas, or bgs....
Title: Re: Insta Fears on Beasts
Post by: Vengeance on April 25, 2008, 09:17:58 AM
1v1 isnt the issue tho they will have even MORE CC waiting for you. Any competent hunter (hunters suffer from this) will be slaughtering melee and ferals especially (tho we can shift out of their wing clip, we cant do anything about frost trap). In say, 2v2 arena, you will get CC'd more or less the entire time. Between freezing, scatter shot, fear, and depending on spec wyvern sting or intimidation. Theres more but we can spend a ton of mana to remove them. Between all this the hunter is STILL able to do damage. Sure we have feral charge and all and thats great but its on a 15 sec CD and once you use it, you can simply get feared away again, instantly.
This may not even go live, but even if it doesnt it shows blizz would rather nerf resto in accordance to "Druids" doing well in arenas, rather then certain specs doing well and other specs suffering because of that OP tree.
Honestly I think ill rather stay resto if this goes live...feral will be more then useless in BGs/arenas where hunters seem  to be crawling everywhere.
Title: Re: Insta Fears on Beasts
Post by: LastDyingBreath on April 25, 2008, 12:52:26 PM
works on ghost wolf too.

just sayin'
Title: Re: Insta Fears on Beasts
Post by: Nixphire on April 25, 2008, 03:23:27 PM
Does the instant ghostwolf and all that remove any snairs like druids get?
Title: Re: Insta Fears on Beasts
Post by: JohnnieRat on April 25, 2008, 03:26:47 PM
Petition to change the spell name for Draenei Ghost Wolf to Goat Wolf
Title: Re: Insta Fears on Beasts
Post by: Shadowwolf on April 25, 2008, 04:13:38 PM
You cant say as though you are honestly surprised at this, seriously. Druids in feral form are virtually immune/negate just about every form of CC save fear. Mages cant sheep you, other druids cant root you, hunters cant slow you, only trap, warriors cant hamstring, rogues cant cripple poison, just about everything goes away when you change forms leaving there no option but fear and other druids really crappy cyclone which leaves priests, locks and warriors (3min CD). A hunter's scare beast is on a long CD tho, about as long as a non-shadow spec priest, 30-45s, which in 1v1 pvp a lot can take place in 30-45s.

IMO theres little to no room for complaining about this change. If you think about other melee classes like Rogues, Warriors, Ret Pallys and Enh Shaman, they are susceptible to all forms of CC and the only way to break it is luck or the pvp trinket. As a feral druid you have 3 things that can really take you out of the fight, not a whole lot there to worry about.
Title: Re: Insta Fears on Beasts
Post by: Darkstar on April 25, 2008, 06:09:56 PM
Quote from: Nixphire on April 25, 2008, 03:23:27 PM
Does the instant ghostwolf and all that remove any snairs like druids get?

We are not even immune to polymorph effects while in ghost wolf form.  Shapeshifting does not cure our snare status, or any cc status....shamans just get the shaft there.
Title: Re: Insta Fears on Beasts
Post by: un4 on April 25, 2008, 07:13:02 PM
Fix the hunter pet/stealth bug and we'll talk.
Title: Re: Insta Fears on Beasts
Post by: Arcdelad on April 27, 2008, 08:46:33 AM
I agree with shadow....druids have a lot of great things going for them...although id like to point out that: in elf form or moonkin form, all forms of humanoid cc work...in animal form, all forms of animal CC works (including hibernate from druids) when we are in animal form, and in tree form a lock can banish a druid...for every druid form, there are strong counter measures...
Title: Re: Insta Fears on Beasts
Post by: Vengeance on April 27, 2008, 06:21:01 PM
The thing is, they CAN and will slow us. Sooner or later, you WILL run OOM shifting out, they wont because their traps/slows/hamstrings wont run out on them, especially for rogues or warriors unless they die.
The difference between us and rogues/warriors/ret pallies is that they have ways to either catch up to the opponent or simply not allow the opponent to go anywhere. Ret pallies have blessing of freedom/bubble/stun (though the last 2 have CDs, lets not say anything about it).
Warriors have charge/intercept (stun as well), hamstring, and something nearly every pvp warrior has...mace stun (which though it is a "random number generator" procs often enough to become a serious problem at certain times), daze howl (forget the name, some fury talent), and fear.
Rogues have crip poison, SHS, deadly throw, CLOS for whatever magically induced slow, ~2 stuns and a decapitate effect, sprint, and vanish.
Enh shammies...frost shock, earthbind, even the occasional frostbrand weapon which ill freely admit next to no enh shammy uses yet it still counts imo.
Yes warriors cant break slows on them and yes the other 2 melee classes have a CD on theirs, but unless the ret pally has been going straight battle for a long time or the rogue simply dies before either 3-5 minutes are up these classes can use these abilities indefinably. You might say we ferals can regain mana but our mana regen blows and most of the time were just going to blow it on any of our forms to break the snares then suffer from not being able to do it again after 1 shift, and are also unable to catch up to the opponent (aside from feral charge...)
To get to the point, hunters, they now have a seemingly endless way of keeping you either CC'd or out of melee range...
Fear>Trap>(insert either scatter shot, daze, wing clip)>Useless struggle by feral for ~3 seconds or so)>Fear again
Thus, a new easy way of ridding a feral from combat.
As to cyclone...try to cyclone as a feral. You might make it, but only after you lose 50% of your health and a cast time of a pyroblast. Ferals are amazingly squishy outside their forms, without the ability of -100% casting interruption on cyclone or roots. This can be done on lone healers to be sure but unless those healers are undergeared GG trying to kill it, whichever healer it may be.
But again healers arent the discussion atm and I dont feel the need to go into details of why a feral cant kill healers. Im more worried about what it would feel like to walk into a battleground with an almost guaranteed 2-3 hunters or in AVs case, 6-7+, start going around trying to kill people and get insta feared without the chance of doing anything. Or walking into whichever arena and meet the now more-often healer-hunter teams and get locked out the entire time, be it 3 minutes or 10, and watching my partner(s) die because I cant support.

Cant re-read my post atm but I think i left something vital out of here, ill check later
Title: Re: Insta Fears on Beasts
Post by: JohnnieRat on April 27, 2008, 07:03:28 PM
Blessing of Freedom has a CD Dep although it can be talented to last longer and minimize down time (still like 10 seconds or so even talented)... it still is an amazing PvP skill though.
A freedom macro is clutch for PvP though /targetself   /cast blessing of freedom   /targetlasttarget     is pure amazing for quickly putting it on yourself on the fly and not losing your target.
Title: Re: Insta Fears on Beasts
Post by: un4 on April 27, 2008, 07:53:25 PM
Last week I dumped 60k damage into a resto druid in caster form.  I had wound poison up, and kept five stacks active.  Didn't die.

CC much?
Title: Re: Insta Fears on Beasts
Post by: Vengeance on April 27, 2008, 09:46:56 PM
Yeah, resto def needs a nerf...this isnt the solution though.
Another problem also arises though with nerfing resto to the ground...it essentially leaves druids without an arena spec.
Sure you have those few people whove managed nice ratings with feral/balance but the majority wont reach anywhere near 2.2k or so...
Still Ill have qualms about resto dying in arenas but this nerf should NOT go through.
Title: Re: Insta Fears on Beasts
Post by: Nasanna on April 28, 2008, 05:50:10 AM
I don't think anyone wants resto druids nerfed into the ground- they just need to be somewhat easier to kill...

Seems to me like the classes most people have trouble fighting are affliction warlocks and resto druids- they both can take some time to put hots or dots on a couple targets which cannot be dispelled (because of lifebloom and UA). Then they have lots of ways to get away while their damage or heals run their course- druids through cyclone/shapeshifting, warlocks through fear, howl of terror, and deathcoil... In addition, you can't interrupt those instant spells with something like kick or earthshock, it has to be something like a stun, the shadowpriest silence, or mage improved counterspell.

Meanwhile, healers like paladins, shamans, and priests (though they do have a few instants) must stand in place to cast their heals and all other casters must stand in place to cast most of their spells (most classes besides locks have a few instant damage spells that cost a lot of mana compared to the "bolt" spells).
Title: Re: Insta Fears on Beasts
Post by: Vengeance on April 28, 2008, 07:34:16 AM
Looking at all the whines and complaints whenever there is an overpowered class/spec people will want it nerfed to the ground. Blizz doesnt usually bow down before the QQ but sometimes they tend to go overboard (See http://www.wowwiki.com/Patch_2.1.0#Druids)
The problem with affliction locks is that if you stick a melee...ANY melee on the lock(except feral, of course) they'll die, easily. Thats why most locks you see in pvp are SL/SL, because thats the only spec with any survivability against melee...though it still rarely helps except to make your opponent have to press a button a few more times.
Another problem with the 2 classes is that if you think about it druids ARENT able to heal through alot of burst, while any other class can, probably much easily then the druid. Druids have...swiftment and NS to heal burst and those are on CDs...our regrowth takes 2 seconds and the common pvp spec for restos have a 3.5 sec HT...not very efficient in terms of quick recovery. Aff locks arent able to burst and most of the time they pray their DOTS kill you before them, which half the time doesnt happen (though you COULD just end up dying right after  :P)
Every other class has 1.5 heals, ways of making the target take less damage (priest), avoid more damage (shaman totem), and then completely avoid damage at all(pally). Yes this leaves you more vulnerable to silences and counter effects but you still can do these then heal to full or whatnot.
Other healers DO have a way to get away, except at a slower pace then a druid...pallies HOJ/then JOJ for increased effectiveness, shammies have frost shock and ghost wolf, then an earthbind, and priests...have a fear (i still think priests are OP and will be the next warrior babysitting class after resto's gets nerfed) but they have more ways then anyone to lower damage taken and a bubble to boot.
Though these are less effective then a cyclone/root/feral charge combo their still ways to get around!
Title: Re: Insta Fears on Beasts
Post by: un4 on April 28, 2008, 01:44:58 PM
Quote from: Vengeance on April 28, 2008, 07:34:16 AM
Looking at all the whines and complaints whenever there is an overpowered class/spec people will want it nerfed to the ground. Blizz doesnt usually bow down before the QQ but sometimes they tend to go overboard (See http://www.wowwiki.com/Patch_2.1.0#Druids)
What, like nerfing ADRH instead of mace spec?  >:(

QuoteAnother problem with the 2 classes is that if you think about it druids ARENT able to heal through alot of burst, while any other class can, probably much easily then the druid. Druids have...swiftment and NS to heal burst and those are on CDs...our regrowth takes 2 seconds and the common pvp spec for restos have a 3.5 sec HT...not very efficient in terms of quick recovery.
I just want to know why I can do 700 DPS for a minute and a half not counting the blind/sap that I did to regenerate my energy pool and stunlock for a second time... without getting a kill.  I stopped every non-instant cast spell and locked the druid out of the school for eight seconds (with a two-second silence to boot... literally) each time he tried.
Title: Re: Insta Fears on Beasts
Post by: Telfurion on April 28, 2008, 02:42:37 PM
I can't remember, what was ADRH like before the nerf?  I certainly remember using a lot more....but as far as nerfs go, I think that stuns of all kinds (anything that the pvp trinket removes) should be nerfed quite a bit.  Nothing is worse than not being able to do anything just because some lucky rogue got a CS on you and is well-geared enough to keep up a stun until you die.  And this is coming from a rogue, where 75% of our pvp utility is stuns.  I would much rather get a DPS increase than have so many stuns.
Title: Re: Insta Fears on Beasts
Post by: LastDyingBreath on April 28, 2008, 03:15:57 PM
The problem with resto druids is that they have no true counter.  Their strength is that they can keep highly mobile with a wide array of instacast or short cast time HoTs.  Interrupts are virtually useless against them, so their natural enemy would be an offensive dispel class (priests or shamans).  The problem is, spamming purge or dispell on a druid keeps him healed just fine through lifebloom ticks.  If a druid puts up a couple lifeblooms and a regrowth/rejuv, dispelling him actually heals him faster than his hots would.  Add in nature's swiftness for a clutch heal to full NS, and swiftmend for another clutch heal, and they're damn hard to kill.  When you consider the DPS attacking them has low time on target due to them running bandit circles around pillars, they're neigh unkillable.  The only way to kill a druid is to have stuns AND offensive dispel on it.  Stuns + dispell will kill any healer though. 

Consider Nas.  When we're arenaing together she gets beaten by dispell even without stun.  Silences and Fears are highly effective against her.  Priests get demolished by dispells, I feel bad for healer priests when I roll up on them, purge inner fire, purge PWS, purge renew, purge POM, and beat the hell out of them.

Resto druids need to have a weakness.