Twilight Guild Forum

World of Warcraft => Guides and Walkthroughs => Wrath of the Lich King => Topic started by: Arcdelad on December 02, 2008, 05:41:05 AM

Title: Guide to WOTLK Heroics - which to do, which to pass for now
Post by: Arcdelad on December 02, 2008, 05:41:05 AM
I want to preface the following by saying EVERYONE experiences things differently - what may be EASY or HARD to me, may be the opposite to someone else. This guide is meant as my opinion and not as absolute fact.

A lot of people are hitting 80 now and jumping into heroics - which is the RIGHT thing to do...heroics in WOTLK are really the level 80 dungeons, and there is no need to run things like Halls of Lightning or Oculus ad naseum BEFORE going into heroics like you had to do with shadow labs and such in BC.

The following are my ranking of heroic instance difficulty - this is my guide to new 80's on which ones you can jump right into and have success VS which ones are going to frustrate the hell out of you until you are better geared. Again, experiences may vary - this is my opinion, and you may think "WOW...he thought that was hard/easy?!?"...so be it =)

Any heroic should be done with a strong tank and a strong healer - I can't stress that enough.

EASY HEROICS


MEDIUM HEROICS


HARD HEROICS


Special Mention

Occulus - I dont like this place....some people say its way easy, others its way hard...the bosses themselves are challenging, and the final boss requires some kind of gimmicky siege weapon mechanics to beat and has nothing to do with how well you worked on your charachter...
Title: Re: Guide to WOTLK Heroics - which to do, which to pass for now
Post by: Trismus on December 02, 2008, 12:01:16 PM
QuoteOcculus - I dont like this place....some people say its way easy, others its way hard...the bosses themselves are challenging, and the final boss requires some kind of gimmicky siege weapon mechanics to beat and has nothing to do with how well you worked on your charachter...


My thoughts exactly. One trick is to go for the [Amber Void] achievement. Using three green drakes and two red drakes was pretty easy, you just need to make sure you alternate which red is tanking well i.e. when red_01 gets low red_02 uses his damage absorption ability, and visa versa.


This will take a while, but the red breath destroys the adds in short order, then you just need to be on the ball for phase 2 when the balls spawn.



-Tris
Title: Re: Guide to WOTLK Heroics - which to do, which to pass for now
Post by: Docsamson on December 02, 2008, 01:15:45 PM
Quote from: Arcdelad on December 02, 2008, 05:41:05 AM

Violet Hold - depending on which bosses you get, it can be super easy or super hard. Once you learn each of them, though, this place is fairly simple.[/li][/list]


Last night I ran this with Khader, Panz, Nasanna, and Haderach.  We got the Arcane mini-boss, Xevozz.  He is a giant, giant, GIANT pain.  We actually gave up on him after a few tries, because seriously, we were burning bosses down in ~30 seconds in UtKeep, and Xevozz just hosed us.  We learned a few very useful things though, and any other hints that our other heroic runners have would be appreciated.


If anyone has any corrections or additions, please post!  I'd like to not feel like an idiot the next time I run into this guy.
Title: Re: Guide to WOTLK Heroics - which to do, which to pass for now
Post by: Arcdelad on December 02, 2008, 01:22:01 PM
I pugged the instance once with a really good group, and one of the guys there showed me how to do this well - since then ive one shotted him every time and I dont fear him at all.

Start by letting the tank garb him with initial aggro and pull him up the stairs to the left of his entry spot to that landing...sit there and wail on him until the orbs spawn, which spawn towards the middle of the room and towards that ramp. ALL group members need to be behind the tank the entire fight - they need to stay ahead of him as he kites this guy.

The tank needs to wait for the orbs to start towards him and up the ramp before kiting, or else the orbs may not go up the ramp you want and will take a different path to get to you. Once you ensure that the orbs are going up that left ramp, just kite him backwards accross the top platform, again with the raid staying ahead of the tank. Somwhere near the other side hell teleport everyone and you just do it all over again. A good group will kill him before the port, or almost immediately after the port.

Now the water guy.........yeesh....
Title: Re: Guide to WOTLK Heroics - which to do, which to pass for now
Post by: Vengeance on December 13, 2008, 11:33:20 PM
I just finished quite a few heroics all meant for the achievements inside them. Hardest amongst them was the Chaos Theory, in which you had to kill Anomalus (big arcane-looking guy) without killing the rifts. Someone asked me to post this specific one...It took us 3 tries to find this strat out, and was done without a mage's Dampen Magic, much as it would have helped. The trick is to kite him back. By the time we were nearly at the bottom of the 2nd platform leading to his own, we killed him, with dps in naxx gear and me tanking. We avoided many, many of the adds, and the fight became infinitely easier. The tank must be the last one to go down the ramp-that way the portal's bolts will only hit you, not the rest of your party.

A similar achievement is the Elder H-something guy in Old kingdom-kill him without killing the guardians. The rest of the party showed me the trick...pull him back to the 2nd platform from the entrance. For some reason, over there, the guardians will not come which makes the fight easy as hell!