Twilight Guild Forum

World of Warcraft => Class Discussion => Druid => Topic started by: Arcdelad on February 11, 2009, 08:32:49 AM

Title: Upcoming Feral Tank mechanic changes and gear
Post by: Arcdelad on February 11, 2009, 08:32:49 AM
From the sneak peak:

[blizzard]Savage Defense – this is a new passive ability. When a druid in Dire Bear form deals a melee critical strike, the druid gains a damage shield equal to 25% of their attack power. The next hit completely removes the shield regardless of how much damage was done.

Survival of the Fittest has had its bonus armor reduced to compensate for the above increase in damage mitigation.[/blizzard]

So...what does this mean? Lets break it down.


What does this mean in terms of gear choices?

The major bear stats have traditionally been STA, AGI, ARMOR, +DODGE (in terms of mitigation...threat gen comes naturally and you dont need to work for it IMO)...

NOW, though, AP and CRIT become major stats for us to look at. The higher we can get our AP up, the more that shield will absorb, and the more crit we can stack, the more often that shield will be up. It means that right now [item]Origin of Nightmares[/item] is the best tanking staff in the game, but post change [item]The Undeath Carrier[/item] would arguably be better (depending on the changes).

Questions

Will rage still be generated through the shield? They talked about changing warrior rage generation through shields, so im thinking yes...
Will there be any kind of internal cooldown?
Will it stack if I crit twice in a row before a mob hits me?
If you dodge an attack with the shield up, will it go away, or will it absorb before dodge?
Title: Re: Upcoming Feral Tank mechanic changes and gear
Post by: dharq on February 11, 2009, 09:26:33 AM
Everything I've been able to find on rage generation through PW:S for warriors is sounding an awful lot like this is going to be a non-issue for feral tanks as well. Also, there's a new PW:Barrier talent going in discipline that's going to shield a whole group at a time--that makes me think even moreso that they're going to globally remove the rage gen penalty for shielded tanks.
Title: Re: Upcoming Feral Tank mechanic changes and gear
Post by: Arcdelad on February 11, 2009, 10:27:20 AM
yeah...i feel confident that rage gen will be fine....one of my other concerns, though, is how this is going to jive with other shields like PW:shield and sacred shield - will these get used up FIRST, and THEN the druid bubble gets used? vice versa?
Title: Re: Upcoming Feral Tank mechanic changes and gear
Post by: Geos on February 11, 2009, 02:54:41 PM
Looks like baers are getting shield block now basically!
Title: Re: Upcoming Feral Tank mechanic changes and gear
Post by: Air on February 11, 2009, 03:13:22 PM
But... its for all incoming damage if I understand correctly, so melee and spell damage.  Frost death knight's will be getting something similar with unbreakable armor.

I'm getting distinct impression that Ulduar is gonna have alot of spell damage based bosses.