Caster Push back

Started by Nixphire, August 14, 2008, 11:35:30 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

Nixphire

/drool

[blizzard]Spell casting and spell channeling pushback has been changed to the following:

When casting a spell:

The first and second hit will add .5 secs each to the cast time.

All hits after the second will have no effect.


When channeling a spell:

The first and second hit reduces current duration by 25% of total
duration each.

All hits after the second will have no effect.[/blizzard]

un4

This thread has been moved to the DRUID forums.  Restokin, try not to get anything on the keyboard.
un4

Grendeel

You mean i cant stand there and try and cast fear for 10 seconds anymore.......only to have the rogue put my shadow spells on cd anyway at the 9th second :P  Its about time  lol

Tolwen

Quote from: un4given_one on August 14, 2008, 02:08:52 PM
Restokin, try not to get anything on the keyboard.
lol!

Does this mean if like someone is casting arcane missiles and we hit him twice it's spell ends in half the time it usually does?

Nixphire

More caster info.

[blizzard]This is not a bug.

In the latest WotLK beta push, we made a large change to the mana cost of spells. All player spells now cost a percentage of base mana rather than a fixed cost. Base mana is a special value determined by the player’s level and class, regardless of any effects or items that increase intellect. It is the size of a player’s mana pool if the player has zero intellect.

This change was made primarily to prevent downranking, as it's a technique that was never quite intended. Rather than continue to find ways to penalize players for casting low-rank spells, we decided to essentially make doing so obsolete. If rank 5 and rank 6 of a spell cost the same amount of mana, but rank 6 does more damage/healing, then there is no reason to consider casting rank 5.

So, each spell line (eg. Frostbolt, Shadowbolt, Greater Heal, Rejuvenation, etc.) has a fixed percentage of base mana that it costs for most of its ranks. That means each time a player gains a level the cost will go up some. The percentages were picked to attempt to keep the costs relatively similar to what they are currently in World of Warcraft. For most spells, that percentage will drop some when the player receives their highest-rank spell in existing Burning Crusade content. This was done to better fit the existing cost curve, and to keep the mana cost for level 70 players as close as possible to existing costs. Level 70 characters will see most of their maximum rank spells change in cost slightly up or down, but not by significant amounts.

We anticipate there being some balance concerns due to this change, and our development staff will be ready to implement new spells, abilities, or talents to resolve those issues as the testing process continues. [/blizzard]