Paladin Epic Mount - What you need to do

Started by Muridin, October 22, 2006, 06:16:41 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Muridin

 Frankly, I don't know if such topic existed in the previous version of forums. Nevertheless, I've written this guide some time ago. Until now it served only in my guild, but I hope, that more paladins will find it useful.
Comments, please!


So, you're finally level 60 and probably completely fed up with your warhorse. Why don't we change that, eh?
Non-paladins often think, that since paladin get warhorse for free, so is it with charger - nothing more wrong. Getting yourself a charger is a very hard work, and a very expensive one. The questchain involves getting some very nasty reagents, paying a lot of money and visiting some instance dungeons. But first things first.

First thing you should do after reaching 60, is going to paladin master Lord Grayson Shadowbreaker, residing at Stormwind Cathedral. From him you can get two quests - The work of Grimand Elmore and Emphasis on sacrifice. These start two separate quest lines, but be better done simultaneously.
The work of Grimand Elmore sends you to Dwarven district of Stormwind, where you need to speak with one of the finest craftsman in Azeroth, Grimand Elmore, so he can make you an arcanite barding for your charger. Now the harder part. Grimand Elmore sends you out with quest Collection of goods. To get your arcanite barding, you need to get the following:
- 150g. Not cheap, but no worries - it's less than half of what you'll have to gather next
- 40 runecloth. You should have no problems with that. Either farm humanoids a bit, do some Strat or Scholo runs or buy it in AH
- 10 Arthas' Tears. It's a herb. Usually not very common in Auction house, but fairly easy to get for skilled herbalist. Just ask any of your herbalist friends - gathering 10 tears is a matter of 15 minutes spent in Plaguelands
- 5 bottles of Stratholme holy water. Easiest to get. Just gather ir from supply crates all over Stratholme.
And, last but not least:
- 6 Arcanite bars. Ouch... This will be tough. Bars can ge gathered either by buying all in AH (bad idea), or buying thorium and arcane crystals in AH and then asking friendly alchemist for transmutes. Things here become easier, when you're a miner or alchemist. As a miner, you can gather thorium and crystals (if you're VERY lucky) all by yourself, and as an alchemist, you don't have to beg for transmutes. Whatever you do, rememer, that buying all arcanite in AH is really a waste of money - on most servers prices for them can be hilariously high.
After you gather all these, just get them all back to Grimand Elmore and you'll receive shiny new arcanite barding.

Now the other quest:
Emphasis on sacrifice is technically much simpler than Collection of goods - all you have to do is bring 150g to High Priest Rohan in Ironforge. After doing so, you'll receive exorcism cencer - needed for future quests.

The next step is first one involving some pure action. Return to Shadowbreaker with exorcism cencer and he'll send you to Eastern Plaguelands with quest called Exorcising Terrordale. Terrordale is located south-west from Stratholme. You'd better get there through Plaguewood. Before 1.11 patch, Terrorweb Tunnel was completely empty, but now it's infested with crypt fiends plus nerubian overseer (lvl 60 elite). Your goal in Terrordale is to destroy 25 spirits. Scattered through Terrordale are green spots on the ground (fairly easy to notice). Stand on one of the spots and use the cencer. This will summon one to three spirits (lvl 59 or 60). Better make sure there ain't any other hostile mobs around beforehead. This quest is doable solo, but you better supply yourself with food and water - every fight will be very exhausting. Also, you'd be better to make sure your Divine Shield is ready. Is you feel this task is too hard for you, you can always bring a friend to help. After killing 25 spirits, get back to Shadowbreaker.
The next step requires you to complete both Collection of goods and Exorcising Terrordale. The quest is called Ancient Equine Spirit. Your goal is to get your arcanite barding blessed. This will have to take place in Dire Maul, but before that, you'll have to speak with Merideth Carlson - horse breeder in Southshore, to acquire Manna-enriched horse feed. Merideth will set you out with a quest Manna-enriched horse feed. You need to get 20 Enriched manna biscuits. They can be bought off Argent Dawn quartermaster in Chillwind camp or Light's hope chapel (required friendly reputation) for a price of 60s per 5 biscuits. Along with the buscuits, you'll have to bring Merideth a fee of 50g. After doing so, you'll be happy owner of Manna-enriched horse feed, needed for the next step of the quest, which is a bit tricky.
Your target is in western part of Dire Maul instance. To enter you'll need either crescent key (optainable in eastern Dire Maul) or a rogue with high lockpicking skill. Your target is Tendris Warpwood - treant boss, located in second room in western Dire Maul. First thing you'll need to do is clear the area of treant patrolls (no need to kill stationary mobs - they can be avoided). It's very important, because Warpwood will summon all of them when you attack him. Boss himself is fairly easy to kill - you'll have no trouble at all with decent group. After his death, ancient equine spirit will appear. All you need to do is talk to him, having the manna-enriched horse feed and an arcanite barding with you. The spirit will bless your barding and you may go back to Shadowbreaker.

The Divination scryer
You're getting close! Lord Grayson wants you to bring him Pristine black diamond and Azerothian diamond. The first one is a very rare drop in high lvl instances. Hos prices on different servers differ very much, going from 10 to even 70g. Azerothian diamond drops sometimes from thorium veins and is cheaper than Pristine black in AH. Deliver these two things to Shadowbreaker and prepare for last trial.

Judgement and Redemption
This is it - the big one. By starting this quest you'll receive a bag, in which you'll find your blessed arcanite barding and divination scryer. The last part of the chain takes place in Scholomance. The divination scryer must be placed in the heart of Great Ossuary's basement (where Rattlegore is). This will summon waves of spirits you'll need to kill. Eventually a death knight will appear. Killing him will release a fallen charger spirit needed to complete the quest. This was theory.
The most important thing here is gathering a decent group. The ideal group would consist of 3 paladins, a priest and a mage or warlock. Why 3 paladins? Because certain paladin judgements have a special effect on the spirits in the event. Using correct judgement will deal heavy AoE damage and stun the enemies. Now how exactly this works:
After clearing the Ossuary basement, the team should stay in the right corner of the room (after entering the room, go straight right). Paladin must place the scryer in the middle of the room (no matter where exactly - spirits will spawn regardless of scryer's position) and quickly join the rest od the group. Spirits will appear in chaotic groups - prepare for heavy fighting, however your group won't be in range of aggro of most of the spirits, since you'll be standing in the corner - that gains you the upper hand and enables to have a few mana breaks, before pulling next mobs. After few dozens of non-elite mobs, an elite mini-boss will appear. After killing him, the next wave starts. As I said before, paladins should use certain judgements agains the spirits in following way:
Wave 1 - Judgement of Wisdom
Wave 2 - Judgement of Justice
Wave 3 - Judgement of Righteousness
Wave 4 - Judgement of Light
Assure, that all paladins have these seals at maximum rank, or they won't work. After killing wave 4 mini boss, a death knight will spawn. This is hard fight - he uses nasty abbilities and is generally pain in the ass. There ain't any special tactics you could use - just hit him as hard as you can, use your paladin spells (remember you have 3 Lay on Hands in team! Isn't that terrific?) and help priest in healing when it's necessary. Eventually, he will die, and Fallen charger spirit will appear. There are few last steps you need to make here. First, loot the knight to find Fallen Charger Soul (among some other very nice drops), closed in some kind of orb. Use the orb in the middle of the room to redeem the charger's spirit. Then, talk to the charger spirit, give him redeemed soul and blessed arcanite barding. After clicking "Complete quest" button, you'll learn Summon Charger spell. Congratulations! Now just don't forget to supply your teammates with huge thanks and hugs, because they've earned it!

I hope this guide will help my fellow brothers and sisters in their quests
Good luck, Light be with you

voctovian

A couple of things to add, [wowitem]Pristine black diamond[/wowitem] is usually quite inexpensive on the AH, I picked them up for <1g.  [wowitem]Azerothian Diamond[/wowitem] is more expensive, but should be less than 3g.

Also, for the final fight, more paladins are better.  The best composition would probably be to bring 3 pallies, 1 mage and 1 priest to get through scholo up to Rattlegore's room.  Once there, swap the priest for another pally if possible.  When you judge the seals, it AOE stuns the mobs and does considerable AOE damage too.  The paladin on healing duty must also judge seals.  It is possible to keep all the mobs stunlocked if you rotate the judging properly.  This is why it is so advantageous to have more pallies... normally they have poor DPS and abilities, but for this encounter, at least two pallies is a must.

Note, if you wipe, you need to reset the instance.  Use divine intervention if you might be close to a wipe, be quick to use it if a paladin dies.  Usually only a couple of mobs during the encounter will spawn in the right hand corner, so you should be able to rez the group and continue.

Finally, be careful where you are fighting in the corner, the piles of bones can lead to line of sight issues, try to fight just off the bone pile.

Drygioni

I did mine in a group with Myself being the only pally. I was on judgement duty while the casters AOE'd and the priest healed. definatley do-able.

I have subsequently done the quest for other pallies with the 2 pally/mage/priest/other combo. 100 times easier.

and add of you wipe its game over. back to SW for another scryer and reset the instance.