Author Topic: Blood 3.3  (Read 1133 times)

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Blood 3.3
« on: December 15, 2009, 12:56:02 PM »
I am looking to go to blood dps, I never felt comfortable with my dps in unholy and ever really as a DK.  Any imput on rotation? Macros? Stats and enchants?  I know you are all stat calculators and teachers.  Any help would be greatly appreciated.


Offline Air

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Re: Blood 3.3
« Reply #1 on: December 17, 2009, 04:44:01 PM »
As far as I know, Blood dps hasn't really changed.

For rotation:
1. get diseases up
2. death strike for death runes
3. 2x heart strike
4. death coil for rune dump
5. 4x heart strike
6. pestilence

For death strikes, I only use it to convert frost and unholy runes to death runes.  My death runes are used for heart strikes.  I have the glyph of disease in my dps spec.  When the diseases on the target get to about 3-5 seconds left, I will refresh with pestilence.  My main source of damage is from casting heart strikes, second is my auto attacks, and death strike usually comes in third.  I try to use dancing rune weapon as much as possible in a fight.  In a 6 min fight, should be able to use it about 6 times.  Before I pop DRW, I usually will pop anti-magic shell to build up runic power.

For hysteria, its usually best to cast it on one of our melee dps.  Ret pallys, fury/arms warriors, rogues, and feral cat druids.  My understanding is that feral cats are the best choice for hysteria.  I usually will go with one of our ret pallys most of the time.

For stats, lots and lots of strength is the way to go.  Only socket bonus I usually gem for is if its strength.

For glyphs, I use: glyph of disease, glyph of dancing rune weapon, and glyph of death strike.
For talent spec, I use:

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Offline sixrocko

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Re: Blood 3.3
« Reply #2 on: December 17, 2009, 08:36:17 PM »
Thanks Air!