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D&D quiz

Started by Nasanna, March 31, 2009, 04:42:40 PM

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Nasanna

It predicts your level, class, race, alignment, and stats as if you were a Dungeons and Dragons character. Beware, it's pretty long-129 questions.
http://www.easydamus.com/character.html

QuoteLawful Good Halfling Wizard (3rd Level)
Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 13
Intelligence- 16
Wisdom- 15
Charisma- 11

I guess I should start playing my gnome mage more...

Drygioni

haha
True Neutral Human Bard (5th Level)


Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 12
Intelligence- 14
Wisdom- 13
Charisma- 14

un4

Site is currently down.
un4

LastDyingBreath

Neutral Good Human Ranger (4th Level)
Ability Scores:
Strength- 16
Dexterity- 15
Constitution- 17
Intelligence- 14
Wisdom- 13
Charisma- 14

I think they pegged me pretty well.

Tony

Chaotic Neutral Human Druid (5th Level)
Ability Scores:
Strength- 13
Dexterity- 17
Constitution- 11
Intelligence- 17
Wisdom- 17
Charisma- 19

No clue what it means...

Sakuramoon

True Neutral Human Wizard (3rd Level)


Ability Scores:
Strength- 12
Dexterity- 11
Constitution- 14
Intelligence- 11
Wisdom- 12
Charisma- 9

dam so many questions  :-[ but funny  :P

Braythur

I Am A: Neutral Good Human Druid/Sorcerer (2nd/1st Level)


Ability Scores:

Strength-11

Dexterity-11

Constitution-12

Intelligence-14

Wisdom-13

Charisma-12

hmmmm....
"May the fleas of a thousand camels infest the crotch of the person who screws up your day and may their arms be too short to scratch. Amen."


Docsamson

Lawful Neutral Human Sorcerer (3rd Level)


Ability Scores:
Strength- 14
Dexterity- 14
Constitution- 16
Intelligence- 13
Wisdom- 12
Charisma- 11

I'm the worst sorcerer ever :(

fiere redfern

Neutral Good Human Ranger (3rd Level)

Ability Scores:
Strength- 15
Dexterity- 13
Constitution- 12
Intelligence- 14
Wisdom- 14
Charisma- 11

Lawl, one level below Panz for the same character. Go me?

Avelandra

Neutral Good Halfling Wizard/Sorcerer (2nd/2nd Level)

Ability Scores:
Strength- 15
Dexterity- 14
Constitution- 15
Intelligence- 17
Wisdom- 12
Charisma- 15

Eh, Nuetral good....bah!
"Quando Omni Flunkus Moritati" - Possum Lodge Motto
I'm pulling for you, we're all in this together.

Dargeria

#10
I Am A: Lawful Good Human Ranger (3rd Level)


Ability Scores:

Strength-11

Dexterity-12

Constitution-9

Intelligence-13

Wisdom-11

Charisma-12


Alignment:
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXX (23)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXX (22)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXXXXXXXX (15)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXXXX (8 )

Law & Chaos:
Law ----- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXX (5)

Good & Evil:
Good ---- XXXXXXXXXXX (11)
Neutral - XXXXXXXXXX (10)
Evil ---- XXX (3)

Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXX (8 )
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - (0)

Class:
Barbarian - (-25)
Bard ------ (-19)
Cleric ---- (0)
Druid ----- (-15)
Fighter --- (-4)
Monk ------ (-2)
Paladin --- (0)
Ranger ---- XXXXXXXX (8 )
Rogue ----- (-2)
Sorcerer -- (0)
Wizard ---- (-4)
   

"Look I know you're new here and all...  but...  back up seems like a pretty universal term..."

Darkstar

#11
True Neutral Human Ranger/Sorcerer (2nd/1st Level)


Ability Scores:
Strength- 14
Dexterity- 17
Constitution- 13
Intelligence- 17
Wisdom- 16
Charisma- 14

Actually kinda surprised me, as those are two of my favorite dnd class's

True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

un4

QuoteChaotic Neutral Human Sorcerer (3rd Level)

Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 15
Intelligence- 15
Wisdom- 14
Charisma- 16
Hrm.
un4

Haderach

You Are A:


Lawful Good Human Sorcerer (3rd Level)


Ability Scores:
Strength- 14
Dexterity- 14
Constitution- 14
Intelligence- 14
Wisdom- 16
Charisma- 15


"Lord of Snaxxramas"
"Who need's a real doctor when you have my machines and their scary needles?" Dr.Zed from Borderlands

Kothnok

> No clue what it means...

D&D stats were determined by rolling 3 six sided dice and adding them up. Different races (elf, dwarf, orc) gave bonuses or penalties to the roll.

  • 3      = lowest value found in a human being
  • 9-12 = average values for a typical human
  • 18    = greatest value found in a human being
So, a person with Strength of 8 would be weaker than average but not so much so. This person would function normally in society but would be more of a paper-pusher than a construction worker.  The scale goes from 3-18 with 9-12 being "average" and 13-18 being "above average" and anything above 18 being "truly exceptional and noteworthy".

I Am A: Neutral Good Human Ranger (5th Level)
Ability Scores:
Strength-17
Dexterity-15
Constitution-18
Intelligence-17
Wisdom-17
Charisma-15
No matter how often you refill the gene pool, there's always a shallow end.